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After playing the card game with people for the first time, the game turned out to be rather boring. The way we played took absolutely no thought whatsoever and turned out to be very easy to automate. The game below is configured for four different players to complete the simple game until it ends. Each player's hand in printed, and the cards played in each round is shown till someone finishes. Whoever wins is shown at the end of the simulation, and the program quickly exits when complete.

Python, 183 lines
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import random

################################################################################

def main():
    table = Table(['Matthew', 'Mark', 'Luke', 'John'])
    table.deal_cards()
    table.play_all()

def print_underline(string, line):
    print('\n{}\n{}'.format(string, line * len(string)))

################################################################################

class Table:

    def __init__(self, players):
        self.players = [Player(name, Hand()) for name in players]
        self.deck = Deck()
        self.rounds = 0

    def deal_cards(self):
        self.deck.shuffle()
        self.deck.setup_hands(self.players)
        for player in self.players:
            player.show_hand()

    def play_once(self, tied=None):
        if tied is None:
            self.count_round()
        collection = Pot()
        for player in (self.players if tied is None else tied):
            player.drop_card(collection)
            if tied:
                player.drop_bonus(collection, 3)
        winner = collection.winner
        if winner is not None:
            collection.reward(winner)
        else:
            winner = self.play_once(collection.tied)
            collection.reward(winner)
        return winner

    def count_round(self):
        self.rounds += 1
        print_underline('Starting round {}'.format(self.rounds), '=')

    def play_all(self):
        while not self.finished:
            self.play_once()
        self.show_winner()

    def show_winner(self):
        for player in self.players:
            if player.hand.has_cards:
                print()
                print(player.name, 'wins!')
                break

    @property
    def finished(self):
        return sum(bool(player.hand.cards) for player in self.players) == 1

################################################################################

class Player:

    def __init__(self, name, hand):
        self.name, self.hand = name, hand

    def drop_card(self, collection):
        if self.hand.has_cards:
            collection.add_card(self.hand.take_top(), self)

    def drop_bonus(self, collection, count):
        collection.add_bonus(self.hand.cards[:count])
        self.hand.cards = self.hand.cards[count:]

    def give_cards(self, cards):
        self.hand.add_all(cards)

    def show_hand(self):
        print(self.name, 'has', self.hand)

################################################################################

class Hand:

    def __init__(self):
        self.cards = []

    def __str__(self):
        return ', '.join(map(str, self.cards))

    def add_card(self, card):
        self.cards.append(card)

    def take_top(self):
        return self.cards.pop(0)

    def add_all(self, cards):
        self.cards.extend(cards)

    @property
    def has_cards(self):
        return bool(self.cards)

################################################################################

class Deck:

    def __init__(self):
        self.cards = [Card(s, r) for s in Card.SUITE for r in Card.RANKS]

    def shuffle(self):
        random.shuffle(self.cards)

    def setup_hands(self, players):
        hands = [player.hand for player in players]
        while len(self.cards) >= len(players):
            for hand in hands:
                hand.add_card(self.cards.pop())
        return hands

################################################################################

class Card:

    SUITE = 'H D S C'.split()
    RANKS = '2 3 4 5 6 7 8 9 10 J Q K A'.split()

    def __init__(self, suite, rank):
        self.suite, self.rank = suite, rank

    def __str__(self):
        return '{}-{}'.format(self.rank, self.suite)

    @property
    def value(self):
        return self.RANKS.index(self.rank)

################################################################################

class Pot:

    def __init__(self):
        self.cards = []
        self.players = []
        self.bonus = []

    def add_card(self, card, player):
        self.cards.append(card)
        self.players.append(player)

    def add_bonus(self, cards):
        self.bonus.extend(cards)

    @property
    def winner(self):
        self.show_pot()
        values = [card.value for card in self.cards]
        self.best = max(values)
        if values.count(self.best) == 1:
            return self.players[values.index(self.best)]

    def show_pot(self):
        for player, card in zip(self.players, self.cards):
            print('{} laid down a {}.'.format(player.name, card))

    def reward(self, player):
        player.give_cards(self.cards)
        player.give_cards(self.bonus)

    @property
    def tied(self):
        for card, player in zip(self.cards, self.players):
            if card.value == self.best:
                yield player

################################################################################

if __name__ == '__main__':
    main()

This simple program is original, and the older versions were not referenced when writing this: