#a class used for creating any object moving in 2D or a Vector Object (VObject) #for direction use degrees, think of a 2d environment like: # # 90 # | # | # 180 ----+----- 0 # | # | # 270 # from math import cos as _cos, sin as _sin, radians as _rad class VObject(): def __init__(self,x,y,speed,direction): self.x = x self.y = y self.s = speed self.d = _rad(direction) def update(self,time=1): distance = self.s*time y = (_sin(self.d))*distance x = (_cos(self.d))*distance self.x += x self.y += y def addspeed(self,speed): self.s += speed def steer(self,angle): self.d += _rad(angle) def getx(self): return self.x def gety(self): return self.y