A text based recreation of the classic card game featuring functional AIs to play with. Some rules have been modified. User interface is text based, non-curses, using only simple python commands to draw it.
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import sys
import random
import math
import time
class BadInputError(Exception):
pass
class Player():
def __init__(self, name):
self.id = None
self.name = name
self.type = 'Human'
self.hand = Hand()
self.legalCards = []
self.wildCards = []
self.valueChangeCards = []
self.zeroCards = []
self.canSkip = False
self.canReverse = False
self.canDrawTwo = False
self.canDrawFour = False
self.canValueChange = False
self.drew = False
self.scrollMax = 0
self.points = 0
self.forceDraw = 0
def addCard(self, card):
self.drew = True
if self.forceDraw > 0:
self.forceDraw -= 1
self.drew = False
self.hand.addCard(card)
def beginTurn(self):
self.drew = False
def didDraw(self):
return self.drew
def getLegalCards(self, color, value, zeroChange=False):
self.canSkip = False
self.canReverse = False
self.canDrawTwo = False
self.canDrawFour = False
self.canValueChange = False
self.canZeroChange = False
self.legalCards = []
self.wildCards = []
self.valueChangeCards = []
self.zeroCards = []
plusFours = []
for card in self.hand:
if card.isWild():
if card.getValue() == '+4':
plusFours.append(card)
else:
self.wildCards.append(card)
elif zeroChange and card.isZero():
self.canZero = True
self.zeroCards.append(card)
elif card.getColor() == color or card.getValue() == value:
if card.getColor() != color:
self.canValueChange = True
self.valueChangeCards.append(card)
if card.getValue() == "+2":
self.canDrawTwo = True
elif card.getValue() == 'R':
self.canReverse = True
elif card.getValue() == 'X':
self.canSkip = True
self.legalCards.append(card)
if len(self.legalCards) == 0 and len(plusFours) > 0:
self.canDrawFour = True
self.wildCards += plusFours
def getValidCards(self):
return self.legalCards
def getAllValidCards(self):
return self.legalCards + self.wildCards + self.zeroCards
def hasLegalCard(self):
return len(self.legalCards) > 0
def addPoints(self, amount):
if (self.points + amount) <= 999999999999999999999:
self.points += amount
def removeCard(self, index):
return self.hand.removeCard(index)
def assignID(self, identity):
self.id = identity
def getName(self):
return self.name
def getID(self):
return self.id
def getPoints(self):
return self.points
def getType(self):
return self.type
def getCardNum(self):
return len(self.hand)
def getHand(self, scrollNum=0, hide=False):
return self.hand.show(scrollNum, hide)
def getForceDraws(self):
return self.forceDraw
def addForceDraw(self, num):
self.forceDraw += num
def decreaseForceDraw(self):
self.forceDraw -= 1
def removeForceDraw(self):
self.forceDraw = 0
def checkCard(self, index):
return self.hand.getCard(int(index))
def discardHand(self):
self.hand.discard()
def __str__(self):
return self.name
def __repr__(self):
return '({},{})'.format(self.name, self.points)
class Hand():
''''deck' (Deck) : Card's Color (rgby)
'numberOfCards' (int) : Card's Value (0-9, R, X, W, +2, +4)'''
def __init__(self, deck=None,numberOfCards=0):
self.hand = []
if deck != None:
self.draw(deck,numberOfCards)
def __iter__(self):
return iter(self.hand)
def __len__(self):
return len(self.hand)
def __getitem__(self, item):
try:
return self.hand[item]
except:
return ''
def addCard(self, card):
self.hand.append(card)
def removeCard(self, index):
index = int(index)
if (0 <= index < len(self)):
return self.hand.pop(index)
def discard(self):
self.hand = []
def show(self, scrollNum=0, hide=False):
if scrollNum == -1:
scrollNum = 0
output = ''
num = 0
header, footer, upper, lower = '', '', '', ''
header += ('\033[97m\u2666--\u2666\033[0m ')
upper += ('\033[97m|<-|\033[0m ')
lower += ('\033[97m|<-|\033[0m ')
footer += ('\033[97m\u2666--\u2666\033[0m ')
for i in range(10):
indexNum = i+(10*scrollNum)
if indexNum < len(self):
header += (self[indexNum].getRow(0,hide)+' ')
upper += (self[indexNum].getRow(1,hide)+' ')
lower += (self[indexNum].getRow(2,hide)+' ')
footer += (self[indexNum].getRow(3,hide)+' ')
num += 1
for j in range(10-num):
j #unused
header += (' ')
footer += (' ')
upper += (' ')
lower += (' ')
header += ('\033[97m\u2666--\u2666\033[0m ')
upper += ('\033[97m|->|\033[0m ')
lower += ('\033[97m|->|\033[0m ')
footer += ('\033[97m\u2666--\u2666\033[0m ')
output += (' '+header+'\n '+upper+'\n '+lower+'\n '+footer+'\n\033[97m|-(<)--')
for k in range(num):
output += '({})'.format(k)
output += '--'
for l in range(10-num):
l #unused
output += '-----'
output += '(>)--|\033[0m\n'
return output
def getCard(self, index):
return self.hand[index]
def indexCard(self, card):
return self.hand.index(card)
class GameSettings():
playerIdentities = ('play1','play2','play3','play4')
computerNames = ('Watson','SkyNet','Hal','Metal Gear')
def __init__(self):
self.playerStaging = [] # Where Player Objs Are Stored Before Game Starts
self.players = {} # ID : Player Obj
self.numPlayers = 0
self.useColor = True
self.displayEffects = True
self.hideComputerHands = True
self.zeroChange = False
self.computerSimulation = False
self.mainMenuError = ''
self.computerSpeed = 'normal'
def canAddPlayer(self):
return (self.numPlayers < 4)
def canRemovePlayer(self):
return (self.numPlayers > 0)
def canBegin(self):
return (self.numPlayers > 1)
def addPlayer(self, player):
self.playerStaging.append(player)
self.numPlayers += 1
def removePlayer(self, number):
number -= 1
del self.playerStaging[number]
self.numPlayers -= 1
def clearStaging(self):
self.numPlayers = 0
self.playerStaging = []
def finalizePlayers(self):
self.players.clear()
identity = 0
for player in self.playerStaging:
playerID = self.playerIdentities[identity]
player.assignID(playerID)
self.players[playerID] = player
identity += 1
def getPlayerNum(self):
return self.numPlayers
def getComputerName(self):
complete = False
index = self.numPlayers
while not complete:
name = self.computerNames[index]
complete = True
for player in self.playerStaging:
if player.getName() == name:
index += 1
if index >= len(self.computerNames):
index = 0
complete = False
return self.computerNames[index]
def getRandomIdentity(self):
'''For Getting a Random Player for First Turn.'''
return random.choice(self.players.keys())
def compileMainMenuElements(self):
def getBlankSpace(word, total):
return " "*(total-len(word))
def getPlayerBox(playerNum, rowNum):
if rowNum == 1:
name = self.playerStaging[playerNum-1].getName()
return '{}{}'.format(name, getBlankSpace(name, 29))
elif rowNum == 2:
points = self.playerStaging[playerNum-1].getPoints()
return 'Points: {}{}'.format(points, getBlankSpace(str(points), 21))
self.mainMenuElements= {'play1row1':'No Player ','play1row2':' ',
'play2row1':'No Player ',
'play2row2':' ',
'play3row1':'No Player ','play3row2':' ',
'play4row1':'No Player ',
'play4row2':' ',
'play1box':'\033[90m','play2box':'\033[90m','play3box':'\033[90m','play4box':'\033[90m',
'beginBox':'\033[90m','addBox':'\033[97m','removeBox':'\033[90m'
}
playerBoxKey = 'play{}box'
playerRowKey = 'play{}row{}'
i = 1
for j in self.playerStaging:
j
colorCode = ['\033[91m','\033[94m','\033[92m','\033[93m']
key = playerBoxKey.format(i)
self.mainMenuElements[key] = colorCode[i-1]
self.mainMenuElements[playerRowKey.format(i,1)] = getPlayerBox(i, 1)
self.mainMenuElements[playerRowKey.format(i,2)] = getPlayerBox(i, 2)
i+=1
if self.canBegin():
self.mainMenuElements['beginBox'] = '\033[95m'
if not self.canAddPlayer():
self.mainMenuElements['addBox'] = '\033[90m'
if self.canRemovePlayer():
self.mainMenuElements['removeBox'] = '\033[97m'
def changeComputerSpeed(self):
if self.computerSpeed == 'slow':
self.computerSpeed = 'normal'
elif self.computerSpeed == 'normal':
self.computerSpeed = 'fast'
elif self.computerSpeed == 'fast':
self.computerSpeed = 'slow'
def getMainMenuElements(self):
return self.mainMenuElements
class Deck():
''''shuffle' (bool) : shuffle deck.'''
colors = ('red','yellow','green','blue')
values = ('0','1','2','3','4','5','6','7','8','9','X','R','+2')
def __init__(self, populate):
'''Initializes proper deck of 108 Uno Cards.'''
self.deck = []
if populate:
self.populate(True)
def __getitem__(self, index):
return self.deck[index]
def populate(self, shuffle=True):
for color in self.colors:
for value in self.values:
self.deck.append(Card(color, value))
if value != '0':
self.deck.append(Card(color, value))
for i in range(4):
i #unused
self.deck.append(Card('wild', '+4'))
self.deck.append(Card('wild', 'W'))
if shuffle:
self.shuffle()
def __iter__(self):
return iter(self.deck)
def __len__(self):
return len(self.deck)
def draw(self):
return self.deck.pop()
def place(self, card):
return self.deck.append(card)
def insert(self, card):
self.deck.insert(0, card)
def shuffle(self):
random.shuffle(self.deck)
class ComputerPlayer(Player):
def __init__(self, name):
super().__init__(name)
self.type = 'Computer'
self.begun = False
self.colorsInHand = {'red':0, 'blue':0, 'green':0, 'yellow':0, 'wild':0}
self.colorsOutHand = {}
self.currentColor = ""
def addCard(self, card):
Player.addCard(self, card)
color = card.getColor()
self.colorsInHand[color] += 1
def indexCard(self, cardColor, cardValue):
for card in self.hand:
if card.getValue() == cardValue:
if cardValue in ('+4', 'W'):
return self.hand.indexCard(card)
else:
if card.getColor() == cardColor:
return self.hand.indexCard(card)
raise ValueError("Card Cannot Be Found")
def think(self, match):
card = None
self.currentColor = match.currentColor
currentValue = match.currentValue
zeroChangeRule = match.zeroChange
twoPlayers = False
previousTurnID = match.getNextTurn(True)
nextTurnID = match.getNextTurn(False)
previousPlayer = match.getPlayer(previousTurnID)
#nextPlayer = match.getPlayer(nextTurnID)
if previousTurnID == nextTurnID:
twoPlayers = True
if self.canSkip == False and self.canReverse == True:
self.canSkip = True
self.canReverse = False
self.getLegalCards(self.currentColor, currentValue, zeroChangeRule)
### DRAW CASE ###
if len(self.legalCards) == 0 and len(self.wildCards) == 0:
return "d"
else:
### NO LEGAL CARD, USE WILD CARD ###
if len(self.legalCards) == 0:
if zeroChangeRule and self.canZeroChange:
bestZeroColor = self.getBestColor(self.zeroCards)
card = self.getCardByColor(self.zeroCards, bestZeroColor)
else:
if self.canDrawFour:
card = self.getCardByValue(self.wildCards, "+4")
print(card)
else:
card = random.choice(self.wildCards)
else:
### HAS LEGAL CARD ###
if twoPlayers and self.canSkip: #Always play a skip card in a two player game
#print("Shed Skip Strategy")
card = self.getCardByValue(self.legalCards,"R", "X")
if self.canReverse and previousPlayer.didDraw():
#print("Reverse Strategy")
reverseCards = self.getAllCardsByValue(self.legalCards, "R")
for reverseCard in reverseCards:
if reverseCard.getColor() == self.currentColor:
card = reverseCard
if self.canValueChange:
# Computer Can Value Change, However, Should it?
# Computer Checks to See if Value Change Color is Better Than Current
currentColorNum = self.colorsInHand[self.currentColor]
bestValueChangeColor = self.getBestColor(self.valueChangeCards)
if self.colorsInHand[bestValueChangeColor] > currentColorNum or len(self.valueChangeCards) == len(self.legalCards):
card = self.getCardByColor(self.valueChangeCards, bestValueChangeColor)
if card == None:
#print("Random Strategy")
card = random.choice(list(set(self.legalCards) - set(self.valueChangeCards)))
color = card.getColor()
self.colorsInHand[color] -= 1
return str(self.indexCard(card.getColor(), card.getValue()))
def getWildColor(self):
maxKey = max(self.colorsInHand, key=self.colorsInHand.get)
if maxKey == 'wild':
return random.choice(('r','g','b','y'))
else:
return maxKey
def getCardByValue(self, cardList, *values):
for card in cardList:
if card.getValue() in values:
return card
def getAllCardsByValue(self, cardList, *values):
cards = []
for card in cardList:
if card.getValue() in values:
cards.append(card)
return cards
def getCardByColor(self, cardList, *colors):
for card in cardList:
if card.getColor() in colors:
return card
def getBestColor(self, cardList):
bestColor = None
bestColorNum = 0
for card in cardList:
color = card.getColor()
if self.colorsInHand[color] > bestColorNum:
bestColor = color
bestColorNum = self.colorsInHand[color]
return bestColor
class Card():
'''
'suit' (string) : Card's Color (rgby)
'rank' (string) : Card's Value (0-9, R, X, W, +2, +4)
'''
colors = {
'red' : '\033[91m',
'green' : '\033[92m',
'yellow' : '\033[93m',
'blue' : '\033[94m',
'purple' : '\033[95m',
'cyan' : '\033[96m',
'white' : '\033[97m',
'wild' : '',
'dwild' : '',
'dred' : '\033[31m',
'dgreen' : '\033[32m',
'dyellow' : '\033[33m',
'dblue' : '\033[34m',
'dpurple' : '\033[35m',
'dcyan' : '\033[36m',
'dwhite' : '\033[37m',
}
idMap = {
'red':'R','blue':'B','green':'G','yellow':'Y','wild':'W',
'0':'0','1':'1','2':'2','3':'3','4':'4','5':'5','6':'6','7':'7','8':'8','9':'9',
'+2':'+','R':'R','W':'W','+4':'$','X':'X'
}
bigNums = {
"0" : [" .d888b. ","d88P Y88b","888 888","888 888","888 888","888 888","d88P Y88b"," \"Y888P\" "],
"1" : [" d888 "," d8888 "," 888 "," 888 "," 888 "," 888 "," 888 "," 8888888 "],
"2" : [".d8888b. ","d88P Y88","d8 888"," .d88P",".od888P\" ","d88P\" ","888\" ","888888888"],
"3" : [" .d8888b.","d88P Y88"," .d88"," 8888\" "," \"Y8b","888 88","Y88b d88"," \"Y8888P\""],
"4" : [" d88b "," d8P88 "," d8 88 "," d8 88 ","d8 88 ","888888888"," 88 "," 88 "],
"5" : ["888888888","888 ","888 ","8888888b "," \"Y88b "," 888","Y88b d88P","\"Y8888P\" "],
"6" : [" .d888b. ","d88P Y88b","888 ","888d888b ","888P \"Y8b","888 888","Y88b d88b"," \"Y888P\" "],
"7" : ["888888888"," d8P"," d8P "," d8P "," 8888888 "," d8P "," d8P ","d8P "],
"8" : [" .d888b. ","d8P Y8b","Y8b. d8P"," \"Y8888\" "," .dP\"Yb. ","888 888","Y88b d88P"," \"Y888P\" "],
"9" : [" .d888b. ","d8P Y8b","88 88","Y8b. d88"," \"Y88P888"," 888","Y88b d88P"," \"Y888P\" "],
"X" : ["Y8b d8P"," Y8b d8P "," Y8o8P "," Y8P "," d8b "," d888b "," d8P Y8b ","d8P Y8b"],
"W" : ["88 88","88 88","88 o 88","88 d8b 88","88d888b88","88P Y88","8P Y8","P Y"],
"+2" : [" db "," 88 ","C8888D "," 88 8888"," VP 8"," 8888"," 8 "," 8888"],
"+4" : [" db "," 88 ","C8888D "," 88 d "," VP d8 "," d 8 "," d8888"," 8 "],
"R9" : [" d88P "," d88P "," d88P "," d88P "," Y88b "," Y88b "," Y88b "," Y88b "],
"R8" : [" d88P "," d88P "," d88P ","d88P ","Y88b "," Y88b "," Y88b "," Y88b "],
"R7" : [" d88P Y"," d88P ","d88P ","88P ","88b ","Y88b "," Y88b "," Y88b d"],
"R6" : [" d88P Y8","d88P Y","88P ","8P ","8b ","88b ","Y88b d"," Y88b d8"],
"R5" : ["d88P Y88","88P Y8","8P Y","P ","b ","8b d","88b d8","Y88b d88"],
"R4" : ["88P Y88b","8P Y88","P Y8"," Y"," d","b d8","8b d88","88b d88P"],
"R3" : ["8P Y88b ","P Y88b"," Y88"," Y8"," d8"," d88","b d88P","8b d88P "],
"R2" : ["P Y88b "," Y88b "," Y88b"," Y88"," d88"," d88P"," d88P ","b d88P "],
"R1" : [" Y88b "," Y88b "," Y88b "," Y88b"," d88P"," d88P "," d88P "," d88P "],
"R0" : [" Y88b "," Y88b "," Y88b "," Y88b "," d88P "," d88P "," d88P "," d88P "],
}
def __init__(self, color, value):
'''Initializes Uno Card w/ Color and Value.'''
self.wild = False #Is wild card?
self.zero = False
self.cardID = '{}{}'.format(self.idMap[color],self.idMap[value])
self.setColor(color)
self.setValue(value)
self.setPoints(value)
#############################################
### -\/- Retrieve Card Information -\/- ###
def __repr__(self):
return "{},{}".format(self.color, self.value)
def getBigNum(self, reverse, reverseSeed=0):
'''Returns list of strings to draw card's value on the pile.'''
bigNums = []
colorCode = self.colorCode
colorCodeDark = self.colorCodeDark
value = self.value
if value == 'R':
if not reverse:
value += str(reverseSeed)
else:
value += str(9-reverseSeed)
for mid in self.bigNums[value]:
bigNums += ['{}| |{}'.format(colorCode,colorCodeDark)+mid+'{}| |\033[0m\t'.format(colorCode)]
return bigNums
def getColor(self):
'''Returns card's color.'''
return self.color
def getColorCode(self):
'''Returns card's color code.'''
return self.colorCode
def getValue(self):
'''Returns card's value.'''
return self.value
def getPoints(self):
'''Returns card's point value.'''
return self.points
def getRow(self,rowNum,hide=False):
value = self.value
displaySpace = self.displaySpace
if hide:
colorCode = '\033[97m'
value = '?'
displaySpace = ' '
else:
colorCode = self.colorCode
if self.isWild():
if rowNum == 0:
colorCode = '\033[91m'
elif rowNum == 1:
colorCode = '\033[93m'
elif rowNum == 2:
colorCode = '\033[92m'
elif rowNum == 3:
colorCode = '\033[94m'
if rowNum == 0:
return '{}\u2666--\u2666\033[0m'.format(colorCode)
elif rowNum == 1:
return '{}|{}{}|\033[0m'.format(colorCode, displaySpace, value)
elif rowNum == 2:
if hide:
return '{}|? |\033[0m'.format(colorCode)
else:
return '{}| |\033[0m'.format(colorCode)
elif rowNum == 3:
return '{}\u2666--\u2666\033[0m'.format(colorCode)
#############################################
### -\/- Set Card Information -\/- ###
def setColor(self, color):
'''Sets Card's color and escape code.'''
if color == 'blue':
self.color = 'blue'
self.colorCode = self.colors['blue']
self.colorCodeDark = self.colors['dblue']
elif color == 'red':
self.color = 'red'
self.colorCode = self.colors['red']
self.colorCodeDark = self.colors['dred']
elif color == 'yellow':
self.color = 'yellow'
self.colorCode = self.colors['yellow']
self.colorCodeDark = self.colors['dyellow']
elif color == 'green':
self.color = 'green'
self.colorCode = self.colors['green']
self.colorCodeDark = self.colors['dgreen']
elif color == 'wild': #No color modification
self.wild = True
self.color = 'wild'
self.colorCodeDark = self.colors['dwild']
self.colorCode = self.colors['wild']
def setValue(self, value):
if value in ('0','1','2','3','4','5','6','7','8','9','X','R','+2','+4','W'):
self.value = value
self.displaySpace = ' '
if len(value) == 2:
self.displaySpace = ''
if value == '0':
self.zero = True
def setPoints(self, value):
if value in ('0','1','2','3','4','5','6','7','8','9'):
self.points = int(value)
elif value in ("W", "+4"):
self.points = 50
else:
self.points = 20
#############################################
### -\/- Wild Card Methods -\/- ###
def changeColor(self, color):
'''Changes Card's Color, Intended for Wild Cards.'''
self.setColor(color)
def isWild(self):
'''Returns if card is a wild card.'''
return self.wild
def isZero(self):
return self.zero
class Match():
elementsInit = {
### Names (final) ###
'P1Name':' ', 'P2Name':' ', 'P3Name':' ', 'P4Name':' ',
### Card Values ###
'P1Cards':' ', 'P2Cards':' ', 'P3Cards':' ', 'P4Cards':' ',
### Turn Colors / Hand###
'P1Turn':'', 'P2Turn':'', 'P3Turn':'', 'P4Turn':'',
'HName':'\t\t', 'HVisual':'' ,'Hand':'',
### Deck ###
'DNum':'', 'Deck':['','','','','','','','',''],
'PostDNum':'',
### Pile ###
'uHeader':'\t\t\t\t', 'uMiddle':' ', 'uLower':' ',
'oHeader':'\t\t\t', 'oMiddle':['\t\t\t','\t\t\t','\t\t\t','\t\t\t','\t\t\t','\t\t\t','\t\t\t','\t\t\t'],
### Messages ###
'Console':'', 'Error':''
}
speeds = {'slow':2,'normal':1,'fast':0}
def __init__(self, gs):
### Decks ###
self.deck = Deck(True)
self.pile = Deck(False)
### Player Information ###
self.players = gs.players
self.turnList = []
self.handTitles = {'play1':'','play2':'','play3':'','play4':''}
### Carry Information ###
self.displayEffects = gs.displayEffects
self.hideComputerHands = gs.hideComputerHands
self.zeroChange = gs.zeroChange
self.computerSpeed = self.speeds[gs.computerSpeed]
self.simulation = gs.computerSimulation
### Data ###
self.handPosition = 0 # For hand displays
self.drawAmount = 0 # Used for force draws
self.passes = 0 # Keep track of consecutive passes for emergency color change
self.passMax = 0 # Max passes before color change
self.turn = '' # Current turn
self.event = '' # Wild, Reverse, Skip, etc
self.wildColorChange = '' # Specifies color to change wild card to
self.currentColor = '' # Current color
self.currentValue = '' # Current value
self.winnerID = '' # ID of Player who Won
self.reverse = False # Is turn order reversed
self.turnComplete = False # Is turn complete
self.matchComplete = False # Is the Game over?
self.matchAbort = False # Did the match conclude without a winner?
self.forcedWild = False # Force change wild
### Initialize Names / Cards / Deck (Assuming New Game) ###
self.elements = dict(self.elementsInit)
keyStringName = 'P{}Name'
keyStringCards = 'P{}Cards'
for i in self.players:
self.elements[keyStringName.format(i[-1])] = self.players[i].getName()+(' '*(11-len(self.players[i].getName())))
self.elements[keyStringCards.format(i[-1])] = ' '+(' '*(3-len(str(self.players[i].getCardNum()))))+str(self.players[i].getCardNum())+' Cards'
self.elements['DNum'] = len(self.deck)
if len(str(len(self.deck))) < 2:
self.elements['PostDNum'] = '\t'
j = 8
for i in range(int(math.ceil(len(self.deck)/12))):
self.elements['Deck'][j] = '='
j -= 1
for key in GameSettings.playerIdentities:
try:
self.buildHandString(key)
self.turnList += [key]
except KeyError:
pass
self.passMax = len(self.turnList)
def clearShell(self):
os.system('cls' if os.name == 'nt' else 'clear')
def begin(self):
self.elements['Console'] = 'Beginning Game, Press Enter.'
print(self.drawScreen())
self.enterBreak()
self.eventDealCards()
self.turn = random.choice(self.turnList)
self.elements['Console'] = 'First turn will be {}. Press Enter.'.format(self.players[self.turn].getName())
print(self.drawScreen(True))
self.enterBreak()
self.placeCard()
self.elements['P{}Turn'.format(self.turn[-1])] = '\033[93m'
if self.event == 'wild':
self.eventWildCard()
elif self.event == 'reverse':
self.eventReverse()
def end(self, gs):
if not self.matchAbort:
points = 0
self.elements['P{}Turn'.format(self.turn[-1])] = ''
self.elements['Console'] = '{} Wins! Press Enter to Begin Point Tally'.format(self.players[self.winnerID].getName())
print(self.drawScreen())
self.enterBreak()
for identity in self.turnList:
if identity != self.winnerID:
self.turn = identity
self.elements['HName'] = self.handTitles[self.turn]
self.elements['P{}Turn'.format(self.turn[-1])] = '\033[93m'
while self.players[identity].getCardNum() > 0:
card = self.players[identity].removeCard(0)
points += card.getPoints()
self.elements['Console'] = '{} Won {} Points!'.format(self.players[self.winnerID].getName(),points)
keyStringCards = 'P{}Cards'
self.elements[keyStringCards.format(identity[-1])] = ' '+(' '*(3-len(str(self.players[identity].getCardNum()))))+str(self.players[identity].getCardNum())+' Cards'
self.players[identity].maxScroll = math.ceil((self.players[identity].getCardNum() / 10)-1)
if self.handPosition > self.players[identity].maxScroll:
self.handPosition -= 1
self.buildHandVisual(identity)
if self.displayEffects and not self.simulation:
print(self.drawScreen())
time.sleep(.1)
self.elements['P{}Turn'.format(self.turn[-1])] = ''
self.players[self.winnerID].addPoints(points)
self.elements['Console'] = '{} Won {} Points! Press Enter'.format(self.players[self.winnerID].getName(),points)
print(self.drawScreen())
self.enterBreak()
gs.clearStaging()
for identity in self.turnList:
self.players[identity].discardHand()
gs.addPlayer(self.players[identity])
return gs
def adjustCardAmount(self, playerID):
keyStringCards = 'P{}Cards'
self.elements[keyStringCards.format(playerID[-1])] = ' '+(' '*(3-len(str(self.players[playerID].getCardNum()))))+str(self.players[playerID].getCardNum())+' Cards'
self.players[playerID].maxScroll = math.ceil((self.players[playerID].getCardNum() / 10)-1)
if self.handPosition > self.players[playerID].maxScroll:
self.handPosition -= 1
self.buildHandVisual(playerID)
def buildHandString(self, playerID):
playerName = self.players[playerID].getName()
if len(playerName) < 9:
self.handTitles[playerID] = "{}'s Hand\t".format(self.players[playerID].getName())
else:
self.handTitles[playerID] = "{}'s Hand".format(self.players[playerID].getName())
def buildHandVisual(self, playerID):
string = '['
for i in range(self.players[playerID].maxScroll+1):
if i == self.handPosition:
string += '|'
else:
string += '-'
string += ']'
self.elements['HVisual'] = string
def checkInput(self, playerInput):
if playerInput == '':
return {'valid':False,'entry':playerInput}
if playerInput.isnumeric():
if int(playerInput)+(10*self.handPosition) < self.players[self.turn].getCardNum():
return {'valid':True,'entry':str(int(playerInput)+(10*self.handPosition)),'type':'card'}
else:
self.elements['Error'] = '{} is not a card.'.format(playerInput)
return {'valid':False,'entry':playerInput}
else:
playerInput = playerInput.lower()[0]
if playerInput in ['<','>','u','d','p','q','s']:
return {'valid':True,'entry':playerInput}
else:
self.elements['Error'] = '{} is not a valid selection.'.format(playerInput)
return {'valid':False,'entry':playerInput}
def checkColorInput(self, playerInput):
if playerInput == '':
return {'valid':False,'entry':playerInput}
playerInput = str(playerInput).lower()[0]
if playerInput[0] == 'b':
return {'valid':True,'entry':'blue'}
elif playerInput[0] == 'r':
return {'valid':True,'entry':'red'}
elif playerInput[0] == 'g':
return {'valid':True,'entry':'green'}
elif playerInput[0] == 'y':
return {'valid':True,'entry':'yellow'}
return {'valid':False,'entry':playerInput}
def eventDealCards(self):
if self.displayEffects and not self.simulation:
self.elements['Console'] = 'Dealing Cards...'
for i in ('play1','play2','play3','play4'):
if i in self.players:
for j in range(7):
j #unused
self.dealCard(i)
if self.displayEffects and not self.simulation:
print(self.drawScreen(True))
time.sleep(.1)
def eventReverse(self):
if self.displayEffects and not self.simulation:
hide = False
if self.players[self.turn].getType() == "Computer":
hide = self.hideComputerHands
self.elements['Console'] = "Reverse Card Played! Reversing Turn Order.".format(self.players[self.turn].getName())
print(self.drawScreen(hide))
time.sleep(1)
for i in range(10):
cardBigNums = self.pile[0].getBigNum(self.reverse,i)
self.elements['oMiddle'] = cardBigNums
print(self.drawScreen(hide))
if self.displayEffects and not self.simulation:
time.sleep(.1)
cardBigNums = self.pile[0].getBigNum(self.reverse,9)
self.elements['oMiddle'] = cardBigNums
self.reverse = not self.reverse
self.event = ''
def eventSkip(self):
if self.displayEffects and not self.simulation:
hide = False
if self.players[self.turn].getType() == "Computer":
hide = self.hideComputerHands
self.elements['Console'] = "Skip Card Placed! Skipping {}'s Turn.".format(self.players[self.turn].getName())
print(self.drawScreen(hide))
time.sleep(1)
for i in range(2):
i #unused
self.elements['P{}Turn'.format(self.turn[-1])] = '\033[91m'
print(self.drawScreen(hide))
time.sleep(.3)
self.elements['P{}Turn'.format(self.turn[-1])] = ''
print(self.drawScreen(hide))
time.sleep(.3)
self.turnComplete = True
self.event = ''
def eventWildCard(self):
hide = False
if not self.forcedWild:
if self.players[self.turn].getType() == 'Human':
self.elements['Console'] = 'Wild Card! Specifiy a Color: (B)lue, (R)ed, (G)reen, (Y)ellow'
self.elements['Error'] = 'Specifiy A Color'
print(self.drawScreen())
playerInput = str(input("Color Change: "))
checked = self.checkColorInput(playerInput)
while not checked['valid']:
if checked['entry'] == '<':
self.handPosition -= 1
if self.handPosition == -1:
self.handPosition = self.players[self.turn].maxScroll
self.buildHandVisual(self.turn)
elif checked['entry'] == '>':
self.handPosition += 1
if self.handPosition > self.players[self.turn].maxScroll:
self.handPosition = 0
self.buildHandVisual(self.turn)
print(self.drawScreen())
playerInput = str(input("Color Change: "))
checked = self.checkColorInput(playerInput)
else:
hide = self.hideComputerHands
checked = self.checkColorInput(self.players[self.turn].getWildColor())
self.wildColorChange = checked['entry']
else:
self.wildColorChange = self.checkColorInput(random.choice(('r','b','g','y')))['entry']
self.forcedWild = False
self.currentColor = self.wildColorChange
self.elements['Error'] = ""
if self.displayEffects and not self.simulation:
self.elements['Console'] = 'Wild Card! Changing Color.'
seed = 1
for i in range(10):
i #unused
if seed > 4:
seed = 1
print(self.drawScreen(hide,wildSeed=seed))
time.sleep(.1)
seed += 1
self.pile[0].changeColor(self.wildColorChange)
self.wildColorChange = ''
cardBigNums = self.pile[0].getBigNum(self.reverse)
self.elements['oHeader'] = '{}\u2666\u2666\u2666=========\u2666\u2666\u2666\033[0m\t'.format(self.pile[0].getColorCode())
self.elements['oMiddle'] = cardBigNums
self.event = ''
def eventDraw(self):
self.players[self.turn].addForceDraw(self.drawAmount)
self.drawAmount = 0
self.event = ''
def dealCard(self, playerID):
card = self.deck.draw()
self.players[playerID].addCard(card)
### Adjust Hand Visual ###
self.players[playerID].maxScroll = math.ceil((self.players[playerID].getCardNum() / 10)-1)
self.handPosition = self.players[playerID].maxScroll
self.buildHandVisual(playerID)
### Adjust Player Tile ###
keyStringCards = 'P{}Cards'
self.elements[keyStringCards.format(playerID[-1])] = ' '+(' '*(3-len(str(self.players[playerID].getCardNum()))))+str(self.players[playerID].getCardNum())+' Cards'
### Adjust Deck ###
self.elements['DNum'] = len(self.deck)
if len(str(len(self.deck))) < 2:
self.elements['PostDNum'] = '\t'
j = 8
self.elements['Deck'] = [' ',' ',' ',' ',' ',' ',' ',' ', ' ']
for i in range(math.ceil(len(self.deck)/12)):
i #unused
self.elements['Deck'][j] = '='
j -= 1
def placeCard(self, card=None):
if card == None:
### Used At Beginning For First Card ###
card = self.deck.draw()
self.elements['DNum'] = len(self.deck)
cardColor = card.getColorCode()
cardBigNums = card.getBigNum(self.reverse)
self.currentColor = card.getColor()
self.currentValue = card.getValue()
self.pile.insert(card)
self.elements['oHeader'] = '{}\u2666\u2666\u2666=========\u2666\u2666\u2666\033[0m\t'.format(cardColor)
self.elements['oMiddle'] = cardBigNums
if len(self.pile) > 1:
previousCard = self.pile[1]
previousCardColor = previousCard.getColorCode()
self.elements['uHeader'] = '{} \u2666\u2666\u2666=========\u2666\u2666\u2666\033[0m\t\t'.format(previousCardColor)
self.elements['uMiddle'] = '{}| |\033[0m'.format(previousCardColor)
self.elements['uLower'] = '{}\u2666\u2666\u2666\033[0m'.format(previousCardColor)
if self.currentColor == 'wild':
self.event = 'wild'
if self.currentValue == 'X':
self.event = 'skip'
elif self.currentValue == 'R':
if len(self.players) > 2:
self.event = 'reverse'
else:
self.event = 'skip'
elif self.currentValue == '+4':
self.drawAmount = 4
elif self.currentValue == '+2':
self.drawAmount = 2
self.passes = 0
def extractCard(self, playerID, index):
card = self.players[playerID].removeCard(index)
if self.players[playerID].getCardNum() == 0:
self.matchComplete = True
self.winnerID = self.turn
self.adjustCardAmount(playerID)
return card
def enterBreak(self):
if not self.simulation:
str(input())
return
def nextTurn(self):
self.turnComplete = False
self.handPosition = 0
turnType = self.players[self.turn].getType()
self.players[self.turn].beginTurn()
### Prepare Hand Visuals ###
self.elements['HName'] = self.handTitles[self.turn]
self.buildHandVisual(self.turn)
if self.event == 'skip':
self.eventSkip()
elif self.drawAmount > 0:
self.eventDraw()
while not self.turnComplete:
if turnType == 'Human':
self.players[self.turn].getLegalCards(self.currentColor, self.currentValue, self.zeroChange)
if len(self.deck) > 0:
self.elements['Console'] = 'Select a card, (D)raw, or (P)ause.'
else:
self.players[self.turn].removeForceDraw()
self.elements['Console'] = 'Select a card, (D)raw, (P)ause, or Pas(s).'
if self.players[self.turn].getForceDraws() > 0:
self.elements['Error'] = 'Draw Card Played! Draw {} cards.'.format(self.players[self.turn].getForceDraws())
print(self.drawScreen())
playerInput = str(input("\033[97mSelection: \033[92m"))
checked = self.checkInput(playerInput)
while not checked['valid']:
print(self.drawScreen())
playerInput = str(input("\033[97mSelection: \033[92m"))
checked = self.checkInput(playerInput)
playerInput = checked['entry']
if playerInput == '<':
self.handPosition -= 1
if self.handPosition == -1:
self.handPosition = self.players[self.turn].maxScroll
self.buildHandVisual(self.turn)
elif playerInput == '>':
self.handPosition += 1
if self.handPosition > self.players[self.turn].maxScroll:
self.handPosition = 0
self.buildHandVisual(self.turn)
elif playerInput == 'd':
if len(self.deck) > 0:
self.elements['Error'] = ''
self.dealCard(self.turn)
else:
self.elements['Error'] = "Cannot Draw. Deck is Empty"
elif playerInput == 'p':
pauseOutput = self.pauseScreen()
if pauseOutput == 'quit':
self.matchComplete = True
self.turnComplete = True
self.winnerID = 'play1'
self.matchAbort = True
elif playerInput == 's':
if len(self.deck) > 0:
self.elements['Error'] = "Cannot pass until Deck is empty."
elif len(self.players[self.turn].getAllValidCards()) > 0:
self.elements['Error'] = "Cannot pass while having playable cards."
else:
self.turnComplete = True
self.passes += 1
if self.passes == self.passMax:
self.forcedWild = True
self.event = 'wild'
self.passes = 0
elif playerInput.isnumeric():
if self.players[self.turn].getForceDraws() == 0:
cardCheck = self.players[self.turn].checkCard(playerInput)
if cardCheck in self.players[self.turn].getAllValidCards():
card = self.extractCard(self.turn, playerInput)
self.placeCard(card)
self.elements['Error'] = ""
self.turnComplete = True
else:
self.elements['Error'] = "Card Doesn't Match The Color {} or Value {}!".format(self.currentColor, self.currentValue)
else:
pass
elif turnType == 'Computer':
self.elements['Console'] = '{}\'s Turn'.format(self.players[self.turn].getName())
print(self.drawScreen(self.hideComputerHands))
if not self.simulation:
time.sleep(self.computerSpeed)
#str(input())
while (True):
if self.displayEffects and not self.simulation:
time.sleep(.2)
if self.players[self.turn].getForceDraws() > 0 and len(self.deck) > 0:
cardIndex = 'd'
else:
cardIndex = self.players[self.turn].think(self)
if cardIndex.isnumeric():
card = self.extractCard(self.turn, int(cardIndex))
if card.getColor() != self.currentColor:
self.resetDrawBool()
self.placeCard(card)
self.turnComplete = True
break
else:
if cardIndex == 'd':
if len(self.deck) > 0:
self.dealCard(self.turn)
print(self.drawScreen(self.hideComputerHands))
else:
self.turnComplete = True
self.players[self.turn].removeForceDraw()
self.passes += 1
if self.passes == self.passMax:
self.forcedWild = True
self.event = 'wild'
self.passes = 0
break
### DECODE INPUT ###
if self.event == 'reverse':
self.eventReverse()
elif self.event == 'wild':
self.eventWildCard()
# Clear Current Turn
self.elements['P{}Turn'.format(self.turn[-1])] = ''
# Prepare Next Turn
self.turn = self.getNextTurn()
self.elements['P{}Turn'.format(self.turn[-1])] = '\033[93m'
def drawScreen(self, hide=False, wildSeed=0):
if self.simulation:
return ''
colorCombos = {
1 : ['\033[91m','\033[93m','\033[92m','\033[94m'],
2 : ['\033[94m','\033[91m','\033[93m','\033[92m'],
3 : ['\033[92m','\033[94m','\033[91m','\033[93m'],
4 : ['\033[93m','\033[92m','\033[94m','\033[91m'] }
currentTurn = self.turn
if currentTurn == '':
currentTurn = self.turnList[-1]
hide = True
if wildSeed != 0:
colorMod = colorCombos[wildSeed]
else:
colorMod = ['','','','']
self.clearShell()
screenout = ''
screenout += '\t\t\033[94m || ||\033[92m ||\ || \033[91m// \\\\\n\033[0m'
screenout += '\t\t\033[94m || ||\033[92m ||\\\|| \033[91m(( ))\n\033[0m'
screenout += '\t\t\033[94m \\\ //\033[92m || \|| \033[91m \\\ //\n\033[0m'
screenout += '\033[97m===============================================================\n'
screenout += '\033[93m{}\033[0m\n'.format(self.elements['Console'])
screenout += '\033[97m===============================================================\n'
screenout += '\t\t\t\t\t\t' + ' \033[97m{}\u2666-----------\u2666\033[0m\n'.format(self.elements['P1Turn'])
screenout += '\033[97mDeck:\t\t' + '{}'.format(self.elements['uHeader']) + ' \033[97m{}|{}|\033[0m\n'.format(self.elements['P1Turn'],self.elements['P1Name'])
screenout += '\033[97m{} Cards'.format(self.elements['DNum']) + '{}'.format(self.elements['PostDNum'])+'\t' + '{}'.format(self.elements['uHeader']) + ' \033[97m{}|{}|\033[0m\n'.format(self.elements['P1Turn'],self.elements['P1Cards'])
screenout += '\t\t ' + '{}'.format(self.elements['uMiddle']) + '\033[97m{}{}'.format(colorMod[0],self.elements['oHeader']) + ' \033[97m{}\u2666-----------\u2666\033[0m\n'.format(self.elements['P1Turn'])
screenout += '\033[97m _+_ \t\t ' + '{}'.format(self.elements['uMiddle']) + '\033[97m{}{}'.format(colorMod[1],self.elements['oHeader']) + ' \033[97m{}\u2666-----------\u2666\033[0m\n'.format(self.elements['P2Turn'])
screenout += '\033[97m | ' + '\033[92m{}\033[0m'.format(self.elements['Deck'][0]) + '\033[97m |\t\t ' + '{}'.format(self.elements['uMiddle']) + '\033[97m{}{}'.format(colorMod[2],self.elements['oMiddle'][0]) + ' \033[97m{}|{}|\033[0m\n'.format(self.elements['P2Turn'],self.elements['P2Name'])
screenout += '\033[97m | ' + '\033[92m{}\033[0m'.format(self.elements['Deck'][1]) + '\033[97m |\t\t ' + '{}'.format(self.elements['uMiddle']) + '\033[97m{}{}'.format(colorMod[3],self.elements['oMiddle'][1]) + ' \033[97m{}|{}|\033[0m\n'.format(self.elements['P2Turn'],self.elements['P2Cards'])
screenout += '\033[97m | ' + '\033[92m{}\033[0m'.format(self.elements['Deck'][2]) + '\033[97m |\t\t ' + '{}'.format(self.elements['uMiddle']) + '\033[97m{}{}'.format(colorMod[0],self.elements['oMiddle'][2]) + ' \033[97m{}\u2666-----------\u2666\033[0m\n'.format(self.elements['P2Turn'])
screenout += '\033[97m | ' + '\033[93m{}\033[0m'.format(self.elements['Deck'][3]) + '\033[97m |\t\t ' + '{}'.format(self.elements['uMiddle']) + '\033[97m{}{}'.format(colorMod[1],self.elements['oMiddle'][3]) + ' \033[97m{}\u2666-----------\u2666\033[0m\n'.format(self.elements['P3Turn'])
screenout += '\033[97m | ' + '\033[93m{}\033[0m'.format(self.elements['Deck'][4]) + '\033[97m |\t\t ' + '{}'.format(self.elements['uMiddle']) + '\033[97m{}{}'.format(colorMod[2],self.elements['oMiddle'][4]) + ' \033[97m{}|{}|\033[0m\n'.format(self.elements['P3Turn'],self.elements['P3Name'])
screenout += '\033[97m | ' + '\033[93m{}\033[0m'.format(self.elements['Deck'][5]) + '\033[97m |\t\t ' + '{}'.format(self.elements['uMiddle']) + '\033[97m{}{}'.format(colorMod[3],self.elements['oMiddle'][5]) + ' \033[97m{}|{}|\033[0m\n'.format(self.elements['P3Turn'],self.elements['P3Cards'])
screenout += '\033[97m | ' + '\033[91m{}\033[0m'.format(self.elements['Deck'][6]) + '\033[97m |\t\t ' + '{}'.format(self.elements['uLower']) + '\033[97m{}{}'.format(colorMod[0],self.elements['oMiddle'][6]) + ' \033[97m{}\u2666-----------\u2666\033[0m\n'.format(self.elements['P3Turn'])
screenout += '\033[97m | ' + '\033[91m{}\033[0m'.format(self.elements['Deck'][7]) + '\033[97m |\t\t ' + '{}'.format(self.elements['uLower']) + '\033[97m{}{}'.format(colorMod[1],self.elements['oMiddle'][7]) + ' \033[97m{}\u2666-----------\u2666\033[0m\n'.format(self.elements['P4Turn'])
screenout += '\033[97m |_' + '\033[91m{}\033[0m'.format(self.elements['Deck'][8]) + '\033[97m_|\t\t ' + '\033[97m{}{}'.format(colorMod[2],self.elements['oHeader']) + ' \033[97m{}|{}|\033[0m\n'.format(self.elements['P4Turn'],self.elements['P4Name'])
screenout += '\033[97m\t\t ' + '\033[97m{}{}'.format(colorMod[3],self.elements['oHeader']) + ' \033[97m{}|{}|\033[0m\n'.format(self.elements['P4Turn'],self.elements['P4Cards'])
screenout += '\t\t\t\t\t\t' + ' \033[97m{}\u2666-----------\u2666\033[0m\n'.format(self.elements['P4Turn'])
screenout += "\033[97m{}".format(self.elements['HName']) + "\t\t\t\t {}\n".format(self.elements['HVisual'])
screenout += '\033[97m===============================================================\n'
screenout += self.players[currentTurn].getHand(self.handPosition,hide)
screenout += '\033[91m{}\033[0m'.format(self.elements['Error'])
return screenout
def pauseScreen(self):
while True:
self.clearShell()
print('\n\t\t\tPause')
print('\n\t\t1. Resume')
print('\t\t2. Quit')
selection = str(input('\nSelection: ')).upper()
while selection not in ['1', '2']:
print('\nSelection Invalid')
selection = str(input('\nSelection: ')).upper()
if selection == '1' or "":
return ""
elif selection == '2':
return "quit"
def isComplete(self):
return self.matchComplete
def next(self):
self.turn = self.getNextTurn()
def getNextTurn(self, forceReverse=False):
if forceReverse:
reverse = not self.reverse
else:
reverse = self.reverse
currentIndex = self.turnList.index(self.turn)
if not reverse:
if (currentIndex + 1) == len(self.turnList):
return self.turnList[0]
else:
return self.turnList[currentIndex+1]
else:
if currentIndex == 0:
return self.turnList[len(self.turnList) - 1]
else:
return self.turnList[currentIndex-1]
def getPlayer(self, playerID):
return self.players[playerID]
def resetDrawBool(self):
for identity in self.players:
self.players[identity].drew = False
def Uno(debugging=False):
###MENUS###
def clearShell():
os.system('cls' if os.name == 'nt' else 'clear')
def mainMenu():
sys.stdout.write("\x1b[8;32;63t")
sys.stdout.flush()
gs = GameSettings()
while True:
print(drawMainMenu(gs))
selection = str(input('\033[97mSelection: \033[92m'))
while selection not in ['1', '2', '3', '4', '5']:
gs.mainMenuError = "Invalid Selection"
print(drawMainMenu(gs))
selection = str(input('\033[97mSelection: \033[92m'))
if selection == '1':
if gs.canBegin():
gs.mainMenuError = ""
gs.finalizePlayers()
gs = playMatch(gs)
else:
gs.mainMenuError = "Two Players Required to Begin"
elif selection == '2':
if gs.canAddPlayer():
gs.mainMenuError = ""
gs = addPlayer(gs)
else:
gs.mainMenuError = "Max Number of Players Reached"
elif selection == '3':
if gs.canAddPlayer():
gs.mainMenuError = ""
gs = addComputer(gs)
else:
gs.mainMenuError = "Max Number of Players Reached"
elif selection == '4':
if gs.canRemovePlayer():
gs.mainMenuError = ""
gs = removePlayer(gs)
else:
gs.mainMenuError = "No Players to Remove"
elif selection == '5':
gs.mainMenuError = ""
gs = settingsMenu(gs)
else:
raise BadInputError('Data Provided Has No Function')
def playMatch(gs):
for i in range(1):
i
m = Match(gs)
m.begin()
while (not m.isComplete()):
m.nextTurn()
gs = m.end(gs)
return gs
def addPlayer(gs):
colors = ['\033[91m','\033[94m', '\033[92m', '\033[93m']
nameOkay = False
playerNum = gs.getPlayerNum() + 1
colorIndex = playerNum - 1
message = "\033[97mPlease Enter Player {}'s Name: {}".format(playerNum, colors[colorIndex])
while not nameOkay:
print(drawMainMenu(gs))
name = str(input(message)).title()
if len(name) > 11:
gs.mainMenuError = "Name Must Be 11 Characters or Less!"
elif len(name) == 0:
gs.mainMenuError = ""
return gs
else:
nameOkay = True
for player in gs.playerStaging:
if player.getName() == name:
nameOkay = False
if nameOkay == False or name in GameSettings.computerNames:
gs.mainMenuError = "Name Cannot Match Another Player's Name!"
p = Player(name)
gs.addPlayer(p)
gs.mainMenuError = ""
return gs
def addComputer(gs):
name = gs.getComputerName()
c = ComputerPlayer(name)
gs.addPlayer(c)
return gs
def removePlayer(gs):
sys.stdout.write("\x1b[8;{rows};{cols}t".format(rows=32, cols=63))
sys.stdout.flush()
clearShell()
complete = False
playerNum = gs.getPlayerNum()
message = "\033[97mPlease Enter Player Number to Remove: \033[91m".format(playerNum)
while (not complete):
print(drawMainMenu(gs))
number = str(input(message))
if len(number) == 0:
gs.mainMenuError = ""
return gs
try:
number = int(number)
if 0 < number <= playerNum:
complete = True
else:
gs.mainMenuError = "Invalid Player Number!"
except:
gs.mainMenuError = "Please Enter the Player Number, not Name!"
gs.mainMenuError = ""
gs.removePlayer(number)
return gs
def settingsMenu(gs):
while True:
sys.stdout.write("\x1b[8;32;63t")
sys.stdout.flush()
clearShell()
print('\n\t\tSettings')
print('\n\t1. Draw Effects\t\t\t{}'.format(gs.displayEffects))
print('\t2. Hide Computer Hands\t\t{}'.format(gs.hideComputerHands))
print('\t3. Computer Speed\t\t{}'.format(gs.computerSpeed.title()))
#print('\t4. Zero Card Changes Color\t{}'.format(gs.zeroChange))
#print('\t5. Run Simulations\t\t{}'.format(gs.computerSimulation))
print('\n\tA. Exit')
selection = str(input('\nSelection: ')).upper()
while selection not in ('1', '2', '3', '4', '5', 'A', ''):
print('\nSelection Invalid')
selection = str(input('\nSelection: ')).upper()
if selection == '1':
gs.displayEffects = not gs.displayEffects
elif selection == '2':
gs.hideComputerHands = not gs.hideComputerHands
elif selection == '3':
gs.changeComputerSpeed()
'''
elif selection == '4':
gs.zeroChange = not gs.zeroChange
elif selection == '5':
gs.computerSimulation = not gs.computerSimulation
'''
elif selection == 'A' or selection == '' or selection in ('4','5'):
return gs
def drawMainMenu(gs):
clearShell()
gs.compileMainMenuElements()
menuElements = gs.getMainMenuElements()
screenout = ''
screenout += '\t\t\033[94m || ||\033[92m ||\ || \033[91m// \\\\\n\033[0m'
screenout += '\t\t\033[94m || ||\033[92m ||\\\|| \033[91m(( ))\n\033[0m'
screenout += '\t\t\033[94m \\\ //\033[92m || \|| \033[91m \\\ //\n\033[0m'
screenout += '\033[97m===============================================================\033[0m\n'
screenout += "{}1-----------------------------1\033[0m {}2-----------------------------2\033[0m\n".format(menuElements['play1box'],menuElements['play2box'])
screenout += "{}|{}|\033[0m {}|{}|\033[0m\n".format(menuElements['play1box'],menuElements['play1row1'],menuElements['play2box'],menuElements['play2row1'])
screenout += "{}|{}|\033[0m {}|{}|\033[0m\n".format(menuElements['play1box'],menuElements['play1row2'],menuElements['play2box'],menuElements['play2row2'])
screenout += "{}1-----------------------------1\033[0m {}2-----------------------------2\033[0m\n".format(menuElements['play1box'],menuElements['play2box'])
screenout += "{}3-----------------------------3\033[0m {}4-----------------------------4\033[0m\n".format(menuElements['play3box'],menuElements['play4box'])
screenout += "{}|{}|\033[0m {}|{}|\033[0m\n".format(menuElements['play3box'],menuElements['play3row1'],menuElements['play4box'],menuElements['play4row1'])
screenout += "{}|{}|\033[0m {}|{}|\033[0m\n".format(menuElements['play3box'],menuElements['play3row2'],menuElements['play4box'],menuElements['play4row2'])
screenout += "{}3-----------------------------3\033[0m {}4-----------------------------4\033[0m\n".format(menuElements['play3box'],menuElements['play4box'])
screenout += "\033[97m===============================================================\033[0m\n"
screenout += " {}\u2666---------------------------\u2666\033[0m \u2666===========================\u2666\n".format(menuElements['beginBox'])
screenout += " {}|1. Begin Match |\033[0m | High Scores |\n".format(menuElements['beginBox'])
screenout += " {}\u2666---------------------------\u2666\033[0m \u2666---------------------------\u2666\n".format(menuElements['beginBox'])
screenout += " {}\u2666---------------------------\u2666\033[0m | |\n".format(menuElements['addBox'])
screenout += " {}|2. Add Player |\033[0m | |\n".format(menuElements['addBox'])
screenout += " {}\u2666---------------------------\u2666\033[0m | |\n".format(menuElements['addBox'])
screenout += " {}\u2666---------------------------\u2666\033[0m | |\n".format(menuElements['addBox'])
screenout += " {}|3. Add Computer |\033[0m | |\n".format(menuElements['addBox'])
screenout += " {}\u2666---------------------------\u2666\033[0m | |\n".format(menuElements['addBox'])
screenout += " {}\u2666---------------------------\u2666\033[0m | |\n".format(menuElements['removeBox'])
screenout += " {}|4. Remove Player |\033[0m | |\n".format(menuElements['removeBox'])
screenout += " {}\u2666---------------------------\u2666\033[0m | |\n".format(menuElements['removeBox'])
screenout += " \033[97m\u2666---------------------------\u2666\033[0m | |\n"
screenout += " \033[97m|5. Settings |\033[0m | |\n"
screenout += " \033[97m\u2666---------------------------\u2666\033[0m \u2666===========================\u2666\n"
screenout += "\033[97m===============================================================\033[0m\n"
screenout += '\033[91m{}\033[0m'.format(gs.mainMenuError)
return screenout
mainMenu()
if __name__ == "__main__":
Uno()
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