Just the game of Tetris, implemented in Python some years ago. Contains some fancy add-ons.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 | #!/usr/bin/env python
"tetris -- a brand new game written in python by Alfe"
import sys, random, time, select, os, termios
width = 10
height = 22
blocks = [ [ (0,0), (0,1), (0,-1), (1,0) ], # T
[ (0,0), (0,1), (0,2), (0,-1) ], # I
[ (0,0), (0,1), (1,1), (-1,0) ], # S
[ (0,0), (0,-1), (1,-1), (-1,0) ], # Z
[ (0,0), (0,1), (1,1), (1,0) ], # O
[ (0,0), (-1,1), (-1,0), (1,0) ], # L
[ (0,0), (1,1), (-1,0), (1,0) ], # J
]
inverted = '\033[7;1m'
blue = '\033[7;34m'
normal = '\033[0m'
clear_screen = '\033[2J' # clear the screen
home = '\033[H' # goto top left corner of the screen
# (the latter two were found using 'clear | od -c')
empty = ' '
black = inverted + ' ' + normal # two inverted spaces
blue = blue + ' ' + normal # two inverted spaces
floor = '=='
left = 'left'
right = 'right'
turn = 'turn'
down = 'down'
quit = 'quit'
shaft = None
def play_tetris():
initialize_shaft()
while True: # until game is lost
block = get_random_block()
coordinates = (width/2-1, 1) # in the middle at the top
if not place_block(block, coordinates, blue): # collision already?
return # game is lost!
next_fall_time = time.time() + fall_delay()
# ^^^ this is the time when the block will fall automatically
# one line down
while True: # until block is placed fixedly
print_shaft()
remove_block(block, coordinates)
x, y = coordinates
try:
try:
command = get_command(next_fall_time)
except Timeout: # no command given
raise Fall()
else: # no exception, so process command:
if command == left:
new_coordinates = (x-1, y)
new_block = block
elif command == right:
new_coordinates = (x+1, y)
new_block = block
elif command == turn:
new_coordinates = (x, y)
new_block = turn_block(block)
elif command == down:
raise Fall()
elif command == quit:
return
else:
raise Exception("internal error: %r" % command)
if place_block(new_block, new_coordinates,
blue): # command ok?
# execute the command:
block = new_block
coordinates = new_coordinates
else:
place_block(block, coordinates, blue)
# ignore the command which could not be executed
# maybe beep here or something ;->
except Fall:
# make the block fall automatically:
new_coordinates = (x, y+1)
next_fall_time = time.time() + fall_delay()
if place_block(block, new_coordinates, blue): # can be placed?
coordinates = new_coordinates
else:
place_block(block, coordinates,
black) # place block there again
break # and bail out
remove_full_lines()
class Timeout(Exception): pass
class Fall(Exception): pass
def remove_full_lines():
global shaft, width, height
def line_full(line):
global width
for x in range(width):
if line[x] == empty:
return False
return True
def remove_line(y):
global shaft, width
del shaft[y] # cut out line
shaft.insert(0, [ empty ] * width) # fill up with an empty line
for y in range(height):
if line_full(shaft[y]):
remove_line(y)
def fall_delay():
return 1.3 # cheap version; implement raising difficulty here
def turn_block(block):
"return a turned copy(!) of the given block"
result = []
for x, y in block:
result.append((y, -x))
return result
def get_command(next_fall_time):
"if a command is entered, return it; otherwise raise the exception Timeout"
while True: # until a timeout occurs or a command is found:
timeout = next_fall_time - time.time()
if timeout > 0.0:
(r, w, e) = select.select([ sys.stdin ], [], [], timeout)
else:
raise Timeout()
if sys.stdin not in r: # not input on stdin?
raise Timeout()
key = os.read(sys.stdin.fileno(), 1)
if key == 'j':
return left
elif key == 'l':
return right
elif key == 'k':
return turn
elif key == ' ':
return down
elif key == 'q':
return quit
else: # any other key: ignore
pass
def place_block(block, coordinates, color):
"if the given block can be placed in the shaft at the given coordinates"\
" then place it there and return True; return False otherwise and do not"\
" place anything"
global shaft, width, height
block_x, block_y = coordinates
for stone_x, stone_y in block:
x = block_x + stone_x
y = block_y + stone_y
if (x < 0 or x >= width or
y < 0 or y >= height or # border collision?
shaft[y][x] != empty): # block collision?
return False # cannot be placed there
# reached here? ==> can be placed there
# now really place it:
for stone_x, stone_y in block:
x = block_x + stone_x
y = block_y + stone_y
shaft[y][x] = color
return True
def remove_block(block, coordinates):
global shaft
block_x, block_y = coordinates
for stone_x, stone_y in block:
x = block_x + stone_x
y = block_y + stone_y
shaft[y][x] = empty
def get_random_block():
if random.randint(1, 10) == 1:
return perfect_block() or random.choice(blocks)
return random.choice(blocks)
def perfect_block():
result = []
for y in range(height):
if filter(lambda b: b != empty, shaft[y]): # found summit
random_order = range(width)
random.shuffle(random_order)
for x in random_order:
if shaft[y][x] == empty: # found space besides summit
for x_ in range(width-x): # fill to the right
if shaft[y][x+x_] != empty:
break
for y_ in range(height-y):
if shaft[y+y_][x+x_] == empty:
result.append((x_, y_))
else:
break
for x_ in range(-1, -x-1, -1): # fill to the left
if shaft[y][x+x_] != empty:
break
for y_ in range(height-y):
if shaft[y+y_][x+x_] == empty:
result.append((x_, y_))
else:
break
# shift block in x direction to center it:
xmin = min(map(lambda v: v[0], result))
xmax = max(map(lambda v: v[0], result))
return map(lambda v: (v[0]-(xmax+xmin)/2, v[1]), result)
return None
def initialize_shaft():
global width, height, shaft, empty
shaft = [ None ] * height
for y in range(height):
shaft[y] = [ empty ] * width
def print_shaft():
# cursor-goto top left corner:
sys.stdout.write(home)
for y in range(height):
if y > 3: # does this line have a border? (the topmost ones do not)
sys.stdout.write(']')
else:
sys.stdout.write(' ')
for x in range(width):
sys.stdout.write(shaft[y][x])
if y > 3: # does this line have a border? (the topmost ones do not)
sys.stdout.write('[\n')
else:
sys.stdout.write('\n')
# print bottom:
sys.stdout.write(']' + floor * width + '[\n')
def prepare_tty():
"set the terminal in char mode (return each keyboard press at once) and"\
" switch off echoing of this input; return the original settings"
stdin_fd = sys.stdin.fileno() # will most likely be 0 ;->
old_stdin_config = termios.tcgetattr(stdin_fd)
[ iflag, oflag, cflag, lflag, ispeed, ospeed, cc ] = \
termios.tcgetattr(stdin_fd)
cc[termios.VTIME] = 1
cc[termios.VMIN] = 1
iflag = iflag & ~(termios.IGNBRK |
termios.BRKINT |
termios.PARMRK |
termios.ISTRIP |
termios.INLCR |
termios.IGNCR |
#termios.ICRNL |
termios.IXON)
# oflag = oflag & ~termios.OPOST
cflag = cflag | termios.CS8
lflag = lflag & ~(termios.ECHO |
termios.ECHONL |
termios.ICANON |
# termios.ISIG |
termios.IEXTEN)
termios.tcsetattr(stdin_fd, termios.TCSANOW,
[ iflag, oflag, cflag, lflag, ispeed, ospeed, cc ])
return (stdin_fd, old_stdin_config)
def cleanup_tty(original_tty_settings):
"restore the original terminal settings"
stdin_fd, old_stdin_config = original_tty_settings
termios.tcsetattr(stdin_fd, termios.TCSADRAIN, old_stdin_config)
original_tty_settings = prepare_tty() # switch off line buffering etc.
sys.stdout.write(clear_screen)
try: # ensure that tty will be reset in the end
play_tetris()
finally:
cleanup_tty(original_tty_settings)
|
Tags: tetris
Classic game! I am impressed you implemented it in the console using text. That looks challenging. Did you consider using something like Tkinter or even the Turtle graphics package? I wrote a number of Free Python Games for education at http://www.grantjenks.com/docs/freegames/ using Turtle. You might check that for ideas.