This is the finished version (No visuals though). First you'll want to create some words for you to play with. When playing with maximum memory, it can take a while to check, play, and exit in this application.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | from random import choice, randrange as rrange, shuffle
from time import sleep, ctime
from sys import getsizeof
from decimal import Decimal
class Game:
def __init__(self):
self.empty = ''
self.create_word = ''
self.word_hint = ''
self.life = 0
self.bank = []
self.count = 0
self.fail = 0
self.os = True
self.fill_word = []
def set_up(self):
self.fill_word = []
u = input("Memory Size:\n1.Low\n2.Medium\n3.Normal\n4.High\n5.Maximum")
if u=='1':
n = 1
elif u=='2':
n = 5
elif u=='3':
n = 10
elif u=='4':
n = 20
elif u=='5':
n = 50
else:
n = 10
self.fill_memory(n)
self.life = 5
if self.empty ==True:
print("First you need to create some questions")
self.create()
else:
self.main()
def clear(self):
a = 0
while a < 2:
print()
a +=1
def fill_memory(self,n):
print("Loading...")
while getsizeof(self.bank) < 1024*1024*n:
self.bank.append(['none','none'])
self.clear()
def display1(self,w,n):
#For view, edit, and delete
a = str(w).replace('[','')
b = a.replace(',',':')
c = b.replace("'",'')
d = c.replace(']','')
print(n,d)
def check_bank(self):
a = 0
c = 0
print('Checking...')
while a < len(self.bank):
if 'none' not in self.bank[a]:
c +=1
a +=1
self.empty = c
self.clear()
print(self.empty,' words found')
def create(self):
self.clear()
self.create_word = input("What is the word? ")
self.word_hint = input("Type a hint or description of the word: ")
print(self.create_word,':',self.word_hint)
en = input("Does this seem accurate? ").lower()
if en in ['no','n','nope']:
self.create()
self.clear()
else:
self.bank[self.count] = [self.create_word,self.word_hint]
self.count +=1
self.clear()
self.main()
def clear_all_memory(self):
a = 0
print("Clearing memory...")
while a < len(self.bank):
p = Decimal(a) / len(self.bank)
p *=100
self.bank[a] = [0,0]
a+=1
def delete_word(self):
try:
self.view(0)
d = eval(input("Delete? "))
except:
NameError
TypeError
SyntaxError
ValueError
print("Error!")
self.main()
self.bank[d] = ['none','none']
self.clear()
self.main()
def view(self,u):
print()
a = 0
while a < len(self.bank):
if 'none'not in self.bank[a]:
self.display1(self.bank[a],a)
a +=1
e = input()
if u=='main':
self.main()
def display2(self,w):
#For play
while len(self.fill_word) < len(w):
self.fill_word.append('_')
a = str(self.fill_word).replace('[','')
b = a.replace(',','')
c = b.replace("'",'')
d = c.replace(']','')
print(d)
def edit(self):
a = 0
d = 0
self.view(0)
try:
d = eval(input('Edit? '))
except:
NameError
ValueError
TypeError
SyntaxError
print('Error!')
self.main()
if d in range(0,len(self.bank)):
if 'none' not in self.bank[d]:
word = self.bank[d]
print(word[0],':',word[1])
w = input('New hint for this?')
self.bank[d][1] = w
else:
print('No word stored here')
else:
print('OUT OF RANGE')
self.clear()
self.main()
def play(self):
game = True
s = 0
print('Please wait...')
shuffle(self.bank)
while 'none' in self.bank[s]:
self.fail +=1
s = rrange(0,len(self.bank))
print(self.fail)
word = self.bank[s]
f = False
while game==True:
print("Life Left: ",self.life)
f = False
print('Hint: ',word[1])
self.display2(word[0])
letter = input(": ")
if word[0]==letter:
print("WOW")
game = False
else:
a = 0
while a < len(word[0]):
if word[0][a]==letter:
self.fill_word[a]= letter
f = True
a +=1
if f==False:
self.life -=1
if self.life < 0:
game = False
if '_' not in self.fill_word:
game = False
print(word[0])
print('GAME OVER')
self.clear()
self.main()
def main(self):
self.check_bank()
print('Memory being used:',int(getsizeof(self.bank)/1024/1024),'MB')
user = input('1.PLAY\n2.CREATE\n3.EDIT\n4.DELETE\n5.VIEW\n6.EXIT')
if user=='1':
self.play()
elif user=='2':
self.create()
elif user=='3':
self.edit()
elif user=='4':
self.delete_word()
elif user=='5':
self.view('main')
elif user=='6':
self.clear_all_memory()
print('System shutting down...')
else:
self.main()
game = Game()
game.set_up()
|
This is Hangeman with no visuals. Keep in mind with High and Maximium memory, it may take a while to do some things. Make sure to do '2.CREATE' first before doing anything else (except Exit)