#!/usr/bin/env python """\ SVG.py - Construct/display SVG scenes. The following code is a lightweight wrapper around SVG files. The metaphor is to construct a scene, add objects to it, and then write it to a file to display it. This program uses ImageMagick to display the SVG files. ImageMagick also does a remarkable job of converting SVG files into other formats. This is an enhanced Version of Rick Muller's Code from http://code.activestate.com/recipes/325823-draw-svg-images-in-python/ """ import os display_prog = "display" class Scene: def __init__(self,name="svg",height=400,width=400): self.name = name self.items = [] self.height = height self.width = width return def add(self,item): self.items.append(item) def strarray(self): var = ["\n", "\n" % (self.height,self.width), " \n"] for item in self.items: var += item.strarray() var += [" \n\n"] return var def write_svg(self,filename=None): if filename: self.svgname = filename else: self.svgname = self.name + ".svg" file = open(self.svgname,'w') file.writelines(self.strarray()) file.close() return def display(self,prog=display_prog): os.system("%s %s" % (prog,self.svgname)) return class Line: def __init__(self,start,end,color,width): self.start = start self.end = end self.color = color self.width = width return def strarray(self): return [" \n" %\ (self.start[0],self.start[1],self.end[0],self.end[1],colorstr(self.color),self.width)] class Circle: def __init__(self,center,radius,fill_color,line_color,line_width): self.center = center self.radius = radius self.fill_color = fill_color self.line_color = line_color self.line_width = line_width return def strarray(self): return [" \n" % (colorstr(self.fill_color),colorstr(self.line_color),self.line_width)] class Ellipse: def __init__(self,center,radius_x,radius_y,fill_color,line_color,line_width): self.center = center self.radiusx = radius_x self.radiusy = radius_y self.fill_color = fill_color self.line_color = line_color self.line_width = line_width def strarray(self): return [" \n" % (colorstr(self.fill_color),colorstr(self.line_color),self.line_width)] class Polygon: def __init__(self,points,fill_color,line_color,line_width): self.points = points self.fill_color = fill_color self.line_color = line_color self.line_width = line_width def strarray(self): polygon="\n" %\ (colorstr(self.fill_color),colorstr(self.line_color),self.line_width)] class Rectangle: def __init__(self,origin,height,width,fill_color,line_color,line_width): self.origin = origin self.height = height self.width = width self.fill_color = fill_color self.line_color = line_color self.line_width = line_width return def strarray(self): return [" \n" %\ (self.width,colorstr(self.fill_color),colorstr(self.line_color),self.line_width)] class Text: def __init__(self,origin,text,size,color): self.origin = origin self.text = text self.size = size self.color = color return def strarray(self): return [" \n" %\ (self.origin[0],self.origin[1],self.size,colorstr(self.color)), " %s\n" % self.text, " \n"] def colorstr(rgb): return "#%x%x%x" % (rgb[0]/16,rgb[1]/16,rgb[2]/16) def test(): scene = Scene("test") scene.add(Rectangle((100,100),200,200,(0,255,255),(0,0,0),1)) scene.add(Line((200,200),(200,300),(0,0,0),1)) scene.add(Line((200,200),(300,200),(0,0,0),1)) scene.add(Line((200,200),(100,200),(0,0,0),1)) scene.add(Line((200,200),(200,100),(0,0,0),1)) scene.add(Circle((200,200),30,(0,0,255),(0,0,0),1)) scene.add(Circle((200,300),30,(0,255,0),(0,0,0),1)) scene.add(Circle((300,200),30,(255,0,0),(0,0,0),1)) scene.add(Circle((100,200),30,(255,255,0),(0,0,0),1)) scene.add(Circle((200,100),30,(255,0,255),(0,0,0),1)) scene.add(Text((50,50),"Testing SVG",24,(0,0,0))) scene.write_svg() scene.display() return if __name__ == "__main__": test()