This script draws simple SVG images composed of circles, squares, lines, text, etc.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 | #!/usr/bin/env python
"""\
SVG.py - Construct/display SVG scenes.
The following code is a lightweight wrapper around SVG files. The metaphor
is to construct a scene, add objects to it, and then write it to a file
to display it.
This program uses ImageMagick to display the SVG files. ImageMagick also
does a remarkable job of converting SVG files into other formats.
This is an enhanced Version of Rick Muller's Code from http://code.activestate.com/recipes/325823-draw-svg-images-in-python/
"""
import os
display_prog = "display"
class Scene:
def __init__(self,name="svg",height=400,width=400):
self.name = name
self.items = []
self.height = height
self.width = width
return
def add(self,item): self.items.append(item)
def strarray(self):
var = ["<?xml version=\"1.0\"?>\n",
"<svg height=\"%d\" width=\"%d\" >\n" % (self.height,self.width),
" <g style=\"fill-opacity:1.0; stroke:black;\n",
" stroke-width:1;\">\n"]
for item in self.items: var += item.strarray()
var += [" </g>\n</svg>\n"]
return var
def write_svg(self,filename=None):
if filename:
self.svgname = filename
else:
self.svgname = self.name + ".svg"
file = open(self.svgname,'w')
file.writelines(self.strarray())
file.close()
return
def display(self,prog=display_prog):
os.system("%s %s" % (prog,self.svgname))
return
class Line:
def __init__(self,start,end,color,width):
self.start = start
self.end = end
self.color = color
self.width = width
return
def strarray(self):
return [" <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" style=\"stroke:%s;stroke-width:%d\"/>\n" %\
(self.start[0],self.start[1],self.end[0],self.end[1],colorstr(self.color),self.width)]
class Circle:
def __init__(self,center,radius,fill_color,line_color,line_width):
self.center = center
self.radius = radius
self.fill_color = fill_color
self.line_color = line_color
self.line_width = line_width
return
def strarray(self):
return [" <circle cx=\"%d\" cy=\"%d\" r=\"%d\"\n" %\
(self.center[0],self.center[1],self.radius),
" style=\"fill:%s;stroke:%s;stroke-width:%d\" />\n" % (colorstr(self.fill_color),colorstr(self.line_color),self.line_width)]
class Ellipse:
def __init__(self,center,radius_x,radius_y,fill_color,line_color,line_width):
self.center = center
self.radiusx = radius_x
self.radiusy = radius_y
self.fill_color = fill_color
self.line_color = line_color
self.line_width = line_width
def strarray(self):
return [" <ellipse cx=\"%d\" cy=\"%d\" rx=\"%d\" ry=\"%d\"\n" %\
(self.center[0],self.center[1],self.radius_x,self.radius_y),
" style=\"fill:%s;stroke:%s;stroke-width:%d\"/>\n" % (colorstr(self.fill_color),colorstr(self.line_color),self.line_width)]
class Polygon:
def __init__(self,points,fill_color,line_color,line_width):
self.points = points
self.fill_color = fill_color
self.line_color = line_color
self.line_width = line_width
def strarray(self):
polygon="<polygon points=\""
for point in self.points:
polygon+=" %d,%d" % (point[0],point[1])
return [polygon,\
"\" \nstyle=\"fill:%s;stroke:%s;stroke-width:%d\"/>\n" %\
(colorstr(self.fill_color),colorstr(self.line_color),self.line_width)]
class Rectangle:
def __init__(self,origin,height,width,fill_color,line_color,line_width):
self.origin = origin
self.height = height
self.width = width
self.fill_color = fill_color
self.line_color = line_color
self.line_width = line_width
return
def strarray(self):
return [" <rect x=\"%d\" y=\"%d\" height=\"%d\"\n" %\
(self.origin[0],self.origin[1],self.height),
" width=\"%d\" style=\"fill:%s;stroke:%s;stroke-width:%d\" />\n" %\
(self.width,colorstr(self.fill_color),colorstr(self.line_color),self.line_width)]
class Text:
def __init__(self,origin,text,size,color):
self.origin = origin
self.text = text
self.size = size
self.color = color
return
def strarray(self):
return [" <text x=\"%d\" y=\"%d\" font-size=\"%d\" fill=\"%s\">\n" %\
(self.origin[0],self.origin[1],self.size,colorstr(self.color)),
" %s\n" % self.text,
" </text>\n"]
def colorstr(rgb): return "#%x%x%x" % (rgb[0]/16,rgb[1]/16,rgb[2]/16)
def test():
scene = Scene("test")
scene.add(Rectangle((100,100),200,200,(0,255,255),(0,0,0),1))
scene.add(Line((200,200),(200,300),(0,0,0),1))
scene.add(Line((200,200),(300,200),(0,0,0),1))
scene.add(Line((200,200),(100,200),(0,0,0),1))
scene.add(Line((200,200),(200,100),(0,0,0),1))
scene.add(Circle((200,200),30,(0,0,255),(0,0,0),1))
scene.add(Circle((200,300),30,(0,255,0),(0,0,0),1))
scene.add(Circle((300,200),30,(255,0,0),(0,0,0),1))
scene.add(Circle((100,200),30,(255,255,0),(0,0,0),1))
scene.add(Circle((200,100),30,(255,0,255),(0,0,0),1))
scene.add(Text((50,50),"Testing SVG",24,(0,0,0)))
scene.write_svg()
scene.display()
return
if __name__ == "__main__": test()
|
SVG.py - Construct/display SVG scenes.
The following code is a lightweight wrapper around SVG files. The metaphor is to construct a scene, add objects to it, and then write it to a file to display it.
This program uses ImageMagick to display the SVG files. ImageMagick also does a remarkable job of converting SVG files into other formats.
This is an enhanced Version of Rick Muller's Code from http://code.activestate.com/recipes/325823-draw-svg-images-in-python/
Enhancements:
- Added Polygon and Ellipse Objects
- Added Line Color and Line Width to Circle, Line and Rectangle Objects
- Added Fill Color to Text Object