A friend and I were discussing the possibility of creating every possible image that is 800x600x24 (800 pixels wide by 600 pixels tall and using 24-bit color). This recipe is a proof-of-concept program showing what is possible with just a 2x2 image using 15 different colors (yielding a total of 50,625 images when run). In terms of the original thought experiment, a total of 16777216 ** 480000
images should be possible given the 800x600x24 specifications (or 1 << 11520000
in binary). In base 10 that is 10 ** 3467865.55
and shows that there are an enormous number of possible states that a 800x600 canvas can take.
If you have any comments or wish to down-vote this recipe, please provide your insight as to what could be improved upon and how you would go about fixing any problems that you might find.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 | def main(width, height, colors):
size = height * width
array = [0] * size
create_image(array, width)
add_one(array, colors)
while sum(array) != 0:
create_image(array, width)
add_one(array, colors)
def add_one(array, colors):
for index, digit in enumerate(array):
digit += 1
if digit == colors:
array[index] = 0
else:
array[index] = digit
break
def create_image(array, width, counter=[1]):
image = BitMap(width, len(array) // width)
for index, pixel in enumerate(array):
image.setPenColor(PALETTE[pixel])
image.plotPoint(*reversed(divmod(index, width)))
image.saveFile(str(counter[0]) + '.bmp')
counter[0] += 1
################################################################################
"""
bmp.py - module for constructing simple BMP graphics files
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
"""
__version__ = "0.3"
__about = "bmp module, version %s, written by Paul McGuire, October, 2003, updated by Margus Laak, September, 2009" % __version__
from math import ceil, hypot
def shortToString(i):
hi = (i & 0xff00) >> 8
lo = i & 0x00ff
return chr(lo) + chr(hi)
def longToString(i):
hi = (int(i) & 0x7fff0000) >> 16
lo = int(i) & 0x0000ffff
return shortToString(lo) + shortToString(hi)
def long24ToString(i):
return chr(i & 0xff) + chr(i >> 8 & 0xff) + chr(i >> 16 & 0xff)
def stringToLong(input_string, offset):
return ord(input_string[offset+3]) << 24 | ord(input_string[offset+2]) << 16 | ord(input_string[offset+1]) << 8 | ord(input_string[offset])
def stringToLong24(input_string, offset):
return ord(input_string[offset+2]) << 16 | ord(input_string[offset+1]) << 8 | ord(input_string[offset])
class Color(object):
"""class for specifying colors while drawing BitMap elements"""
__slots__ = [ 'red', 'grn', 'blu' ]
__shade = 32
def __init__( self, r=0, g=0, b=0 ):
self.red = r
self.grn = g
self.blu = b
def __setattr__(self, name, value):
if hasattr(self, name):
raise AttributeError("Color is immutable")
else:
object.__setattr__(self, name, value)
def __str__( self ):
return "R:%d G:%d B:%d" % (self.red, self.grn, self.blu )
def __hash__( self ):
return ( ( int(self.blu) ) +
( int(self.grn) << 8 ) +
( int(self.red) << 16 ) )
def __eq__( self, other ):
return (self is other) or (self.toLong == other.toLong)
def lighten( self ):
return Color(
min( self.red + Color.__shade, 255),
min( self.grn + Color.__shade, 255),
min( self.blu + Color.__shade, 255)
)
def darken( self ):
return Color(
max( self.red - Color.__shade, 0),
max( self.grn - Color.__shade, 0),
max( self.blu - Color.__shade, 0)
)
def toLong( self ):
return self.__hash__()
def fromLong( l ):
b = l & 0xff
l = l >> 8
g = l & 0xff
l = l >> 8
r = l & 0xff
return Color( r, g, b )
fromLong = staticmethod(fromLong)
# define class constants for common colors
Color.BLACK = Color( 0, 0, 0 )
Color.RED = Color( 255, 0, 0 )
Color.GREEN = Color( 0, 255, 0 )
Color.BLUE = Color( 0, 0, 255 )
Color.CYAN = Color( 0, 255, 255 )
Color.MAGENTA = Color( 255, 0, 255 )
Color.YELLOW = Color( 255, 255, 0 )
Color.WHITE = Color( 255, 255, 255 )
Color.DKRED = Color( 128, 0, 0 )
Color.DKGREEN = Color( 0, 128, 0 )
Color.DKBLUE = Color( 0, 0, 128 )
Color.TEAL = Color( 0, 128, 128 )
Color.PURPLE = Color( 128, 0, 128 )
Color.BROWN = Color( 128, 128, 0 )
Color.GRAY = Color( 128, 128, 128 )
class BitMap(object):
"""class for drawing and saving simple Windows bitmap files"""
LINE_SOLID = 0
LINE_DASHED = 1
LINE_DOTTED = 2
LINE_DOT_DASH=3
_DASH_LEN = 12.0
_DOT_LEN = 6.0
_DOT_DASH_LEN = _DOT_LEN + _DASH_LEN
def __init__( self, width, height,
bkgd = Color.WHITE, frgd = Color.BLACK ):
self.wd = int( ceil(width) )
self.ht = int( ceil(height) )
self.bgcolor = 0
self.fgcolor = 1
self.palette = []
self.palette.append( bkgd.toLong() )
self.palette.append( frgd.toLong() )
self.setDefaultPenColor()
tmparray = [ self.bgcolor ] * self.wd
self.bitarray = [ tmparray[:] for i in range( self.ht ) ]
self.currentPen = 1
self.fontName = "%s-%d-%s" % ( "none", 0, "none" )
def setDefaultPenColor( self ):
self.currentPen = self.fgcolor
def setPenColor( self, pcolor ):
oldColor = self.currentPen
# look for c in palette
pcolornum = pcolor.toLong()
try:
self.currentPen = self.palette.index( pcolornum )
except ValueError:
if len( self.palette ) < 256 :
self.palette.append( pcolornum )
self.currentPen = len( self.palette ) - 1
else:
self.currentPen = self.fgcolor
return Color.fromLong( self.palette[oldColor] )
def getPenColor( self ):
return Color.fromLong( self.palette[self.currentPen] )
def plotPoint( self, x, y ):
if ( 0 <= x < self.wd and 0 <= y < self.ht ):
x = int(x)
y = int(y)
self.bitarray[y][x] = self.currentPen
def drawRect( self, x, y, wid, ht, fill=False ):
x = int(x)
y = int(y)
cury = y
# subtract one for line width
wid -= 1
ht -= 1
self.drawLine( x, y, x+wid, y )
if fill:
cury = y
while cury < y+ht:
self.drawLine( x, cury, x+wid, cury )
cury += 1
else:
self.drawLine( x, y, x, y+ht )
self.drawLine( x+wid, y, x+wid, y+ht )
self.drawLine( x, y+ht, x+wid, y+ht )
def drawSquare( self, x, y, wid, fill=False ):
self.drawRect( x, y, wid, wid, fill )
def bresLine(x,y,x2,y2):
"""Bresenham line algorithm"""
steep = 0
coords = []
dx = int(abs(x2 - x)+0.5)
if (x2 - x) > 0:
sx = 1
else:
sx = -1
dy = int(abs(y2 - y)+0.5)
if (y2 - y) > 0:
sy = 1
else:
sy = -1
if dy > dx:
steep = 1
x,y = y,x
dx,dy = dy,dx
sx,sy = sy,sx
dx2 = dx*2
dy2 = dy*2
d = dy2 - dx
for i in range(0,dx):
coords.append( (x,y) )
while d >= 0:
y += sy
d -= dx2
x += sx
d += dy2
if steep: #transpose x's and y's
coords = [ (c[1],c[0]) for c in coords ]
coords.append( (x2,y2) )
return coords
bresLine = staticmethod( bresLine )
def _drawLine( self, x1, y1, x2, y2 ):
# special checks for vert and horiz lines
if ( x1 == x2 ):
if 0 <= x1 < self.wd:
if ( y2 < y1 ):
y1,y2 = y2,y1
cury = max( y1, 0 )
maxy = min( y2, self.ht-1 )
while cury <= maxy :
self.plotPoint( x1, cury )
cury += 1
return
if ( y1 == y2 ):
if ( 0 <= y1 < self.ht ):
if ( x2 < x1 ):
x1,x2 = x2,x1
curx = max( x1, 0 )
maxx = min( x2, self.wd-1 )
while curx <= maxx:
self.plotPoint( curx, y1 )
curx += 1
return
for pt in BitMap.bresLine(x1, y1, x2, y2):
self.plotPoint( pt[0], pt[1] )
def _drawLines( self, lineSegs ):
for x1,y1,x2,y2 in lineSegs:
self._drawLine( x1, y1, x2, y2 )
def drawLine( self, x1, y1, x2, y2, type=LINE_SOLID ):
if type == BitMap.LINE_SOLID:
self._drawLine( x1, y1, x2, y2 )
elif type == BitMap.LINE_DASHED:
# how many segs?
len = hypot( x2-x1, y2-y1 )
numsegs = len / BitMap._DASH_LEN
dx = ( x2 - x1 ) / numsegs
dy = ( y2 - y1 ) / numsegs
dx2 = dx / 2.0
dy2 = dy / 2.0
if ( x2 < x1 ):
x1,x2 = x2,x1
y1,y2 = y2,y1
segs = []
curx = x1
cury = y1
for i in range( int(numsegs) ):
segs.append( ( curx, cury, curx + dx2, cury + dy2 ) )
curx += dx
cury += dy
if curx + dx2 > x2:
segs.append( ( curx, cury, x2, y2 ) )
else:
segs.append( ( curx, cury, curx + dx2, cury + dy2 ) )
self._drawLines( segs )
elif type == BitMap.LINE_DOTTED:
len = hypot( x2-x1, y2-y1 )
numsegs = len / BitMap._DOT_LEN
dx = ( x2 - x1 ) / numsegs
dy = ( y2 - y1 ) / numsegs
dx2 = dx / 2.0
dy2 = dy / 2.0
if ( x2 < x1 ):
x1,x2 = x2,x1
y1,y2 = y2,y1
segs = []
curx = x1
cury = y1
for i in range( int(numsegs) ):
segs.append( ( curx, cury, curx + dx2, cury + dy2 ) )
curx += dx
cury += dy
if curx + dx2 > x2:
segs.append( ( curx, cury, x2, y2 ) )
else:
segs.append( ( curx, cury, curx + dx2, cury + dy2 ) )
self._drawLines( segs )
elif type == BitMap.LINE_DOT_DASH:
len = hypot( x2-x1, y2-y1 )
numsegs = len / BitMap._DOT_DASH_LEN
dx = ( x2 - x1 ) / numsegs
dy = ( y2 - y1 ) / numsegs
dx3 = dx / 3.0
dy3 = dy / 3.0
dx23 = 0.62*dx
dy23 = 0.62*dy
dx56 = 0.78*dx
dy56 = 0.78*dy
if ( x2 < x1 ):
x1,x2 = x2,x1
y1,y2 = y2,y1
segs = []
curx = x1
cury = y1
for i in range( int(numsegs) ):
segs.append( ( curx, cury, curx + dx3, cury + dy3 ) )
segs.append( ( curx + dx23, cury + dy23, curx + dx56, cury + dy56 ) )
curx += dx
cury += dy
if curx + dx3 > x2:
segs.append( ( curx, cury, x2, y2 ) )
else:
segs.append( ( curx, cury, curx + dx3, cury + dy3 ) )
if curx + dx23 < x2:
if curx + dx56 > x2:
segs.append( ( curx + dx23, cury + dy23, x2, y2 ) )
else:
segs.append( ( curx + dx23, cury + dy23, curx + dx56, cury + dy56 ) )
else:
pass #segs.append( ( curx, cury, curx + dx3, cury + dy3 ) )
segs.append( ( curx, cury, x2, y2 ) )
self._drawLines( segs )
def drawCircle( self, cx, cy, r, fill=False ):
x = 0
y = r
d = 1 - r
self.plotPoint(cx, cy + y)
self.plotPoint(cx, cy - y)
if fill:
self.drawLine(cx - y, cy, cx + y, cy)
else:
self.plotPoint(cx + y, cy)
self.plotPoint(cx - y, cy)
while( y > x ):
if ( d < 0 ):
d += ( 2*x + 3 )
else:
d += ( 2*(x-y) + 5 )
y -= 1
x += 1
if fill:
self.drawLine(cx + x - 1, cy + y, cx - x + 1, cy + y)
self.drawLine(cx - x + 1, cy - y, cx + x - 1, cy - y)
self.drawLine(cx + y - 1, cy + x, cx - y + 1, cy + x)
self.drawLine(cx - y + 1, cy - x, cx + y - 1, cy - x)
else:
self.plotPoint(cx + x, cy + y)
self.plotPoint(cx + y, cy + x)
self.plotPoint(cx - x, cy - y)
self.plotPoint(cx - y, cy - x)
self.plotPoint(cx + x, cy - y)
self.plotPoint(cx - y, cy + x)
self.plotPoint(cx - x, cy + y)
self.plotPoint(cx + y, cy - x)
def _saveBitMapNoCompression( self ):
line_padding = (4 - (self.wd % 4)) % 4
# write bitmap header
_bitmap = "BM"
_bitmap += longToString( 54 + self.ht*(self.wd*3 + line_padding) ) # DWORD size in bytes of the file
_bitmap += longToString( 0 ) # DWORD 0
_bitmap += longToString( 54 )
_bitmap += longToString( 40 ) # DWORD header size = 40
_bitmap += longToString( self.wd ) # DWORD image width
_bitmap += longToString( self.ht ) # DWORD image height
_bitmap += shortToString( 1 ) # WORD planes = 1
_bitmap += shortToString( 24 ) # WORD bits per pixel = 8
_bitmap += longToString( 0 ) # DWORD compression = 0
_bitmap += longToString( self.ht * (self.wd * 3 + line_padding) ) # DWORD sizeimage = size in bytes of the bitmap = width * height
_bitmap += longToString( 0 ) # DWORD horiz pixels per meter (?)
_bitmap += longToString( 0 ) # DWORD ver pixels per meter (?)
_bitmap += longToString( 0 ) # DWORD number of colors used = 256
_bitmap += longToString( 0 ) # DWORD number of "import colors = len( self.palette )
# write pixels
self.bitarray.reverse()
for row in self.bitarray:
for pixel in row:
c = self.palette[pixel]
_bitmap += long24ToString(c)
for i in range(line_padding):
_bitmap += chr( 0 )
return _bitmap
"""
f = file( filename, "wb" )
line_padding = (4 - (self.wd % 4)) % 4
# write bitmap header
f.write( "BM" )
#f.write( longToString( 54 + 256*4 + self.ht*self.wd ) ) # DWORD size in bytes of the file
f.write( longToString( 54 + self.ht*(self.wd*3 + line_padding) ) ) # DWORD size in bytes of the file
f.write( longToString( 0 ) ) # DWORD 0
#f.write( longToString( 54 + 256*4 ) ) # DWORD offset to the data
f.write( longToString( 54 ) )
f.write( longToString( 40 ) ) # DWORD header size = 40
f.write( longToString( self.wd ) ) # DWORD image width
f.write( longToString( self.ht ) ) # DWORD image height
f.write( shortToString( 1 ) ) # WORD planes = 1
f.write( shortToString( 24 ) ) # WORD bits per pixel = 8
f.write( longToString( 0 ) ) # DWORD compression = 0
f.write( longToString( self.ht * (self.wd * 3 + line_padding) ) ) # DWORD sizeimage = size in bytes of the bitmap = width * height
f.write( longToString( 0 ) ) # DWORD horiz pixels per meter (?)
f.write( longToString( 0 ) ) # DWORD ver pixels per meter (?)
f.write( longToString( 0 ) ) # DWORD number of colors used = 256
f.write( longToString( 0 ) ) # DWORD number of "import colors = len( self.palette )
# write pixels
self.bitarray.reverse()
for row in self.bitarray:
print len(row)
for pixel in row:
c = self.palette[pixel]
f.write( long24ToString(c) )
for i in range(line_padding):
f.write( chr( 0 ) )
# close file
f.close()
"""
def _saveBitMapWithCompression( self, filename ):
"""
At the moment we don't support it
"""
# open file
f = file( filename, "wb" )
# write bitmap header
f.write( "BM" )
f.write( longToString( 54 + 256*4 + self.ht*self.wd ) ) # DWORD size in bytes of the file
f.write( longToString( 0 ) ) # DWORD 0
f.write( longToString( 54 + 256*4 ) ) # DWORD offset to the data
f.write( longToString( 40 ) ) # DWORD header size = 40
f.write( longToString( self.wd ) ) # DWORD image width
f.write( longToString( self.ht ) ) # DWORD image height
f.write( shortToString( 1 ) ) # WORD planes = 1
f.write( shortToString( 8 ) ) # WORD bits per pixel = 8
f.write( longToString( 1 ) ) # DWORD compression = 1=RLE8
f.write( longToString( self.wd * self.ht ) ) # DWORD sizeimage = size in bytes of the bitmap = width * height
f.write( longToString( 0 ) ) # DWORD horiz pixels per meter (?)
f.write( longToString( 0 ) ) # DWORD ver pixels per meter (?)
f.write( longToString( len(self.palette) ) ) # DWORD number of colors used = 256
f.write( longToString( len(self.palette) ) ) # DWORD number of "import colors = len( self.palette )
# write bitmap palette
for clr in self.palette:
f.write( longToString( clr ) )
for i in range( len(self.palette), 256 ):
f.write( longToString( 0 ) )
# write pixels
pixelBytes = 0
self.bitarray.reverse()
for row in self.bitarray:
rleStart = 0
curPixel = rleStart+1
while curPixel < len(row):
if row[curPixel] != row[rleStart] or curPixel-rleStart == 255:
# write out from rleStart thru curPixel-1
f.write( chr( curPixel-rleStart ) )
f.write( chr( row[rleStart] ) )
pixelBytes += 2
rleStart = curPixel
else:
pass
curPixel += 1
# write out last run of colors
f.write( chr( curPixel-rleStart ) )
f.write( chr( row[rleStart] ) )
pixelBytes += 2
# end of line code
f.write( chr(0) )
f.write( chr(0) )
pixelBytes += 2
# end of bitmap code
f.write( chr(0) )
f.write( chr(1) )
pixelBytes += 2
# now fix sizes in header
f.seek(2)
f.write( longToString( 54 + 256*4 + pixelBytes ) ) # DWORD size in bytes of the file
f.seek(34)
f.write( longToString( pixelBytes ) ) # DWORD size in bytes of the file
# close file
f.close()
def saveFile( self, filename, compress=False ):
if compress:
_b = self._saveBitMapWithCompression( filename )
else:
_b = self._saveBitMapNoCompression( )
f = open(filename, 'wb')
f.write(bytes(map(ord, _b)))
f.close()
def getBitmap(self, compress=False):
_b = ''
if compress:
print('Not yet implemented')
else:
_b = self._saveBitMapNoCompression()
return _b
def _drawFont(self, start_x, start_y, data):
max_width = 0
# empty font, like space
if len(data) == 0:
return (0, 0)
start_y += data[0]
for data_y in range(1, len(data)):
# calculate maximum font width
if len(data[data_y]) > max_width:
max_width = len(data[data_y])
for data_x in range(0, len(data[data_y])):
#d_x = start_x * 3 + data_x * 3
d_x = start_x + data_x
if data[data_y][data_x] == '1':
self.plotPoint(d_x, start_y + data_y)
width = max_width
height = len(data)
return (width, height)
def drawText(self, text, x, y):
offset_x = 0
offset_y = 0
for idx in range(0, len(text)):
(width, height) = self._drawFont(x + offset_x, y + offset_y, self.font[ord(text[idx])])
offset_x += (width + 1)
def setFont(self, font_data):
self.font = font_data
def loadImage(self, image):
width = stringToLong(image, 0x12)
height = stringToLong(image, 0x16)
self.wd = width
self.ht = height
self.bgcolor = 0
self.fgcolor = 0
self.palette = []
self.currentPen = 0
bitarray = []
bitarray.append([])
row_idx = 0
col_idx = 0
idx_offset = stringToLong(image, 0xa)
idx = idx_offset
line_padding = (4 - ( width % 4 ) ) % 4
bytes_in_row = width*3 + line_padding
while (idx+3) <= len(image):
if col_idx >= width:
# end of row, dismiss padding
row_idx += 1
idx += line_padding
col_idx = 0
if idx + 3 > len(image):
break
# add new row to image
bitarray.append([])
c = Color(ord(image[idx+2]), ord(image[idx+1]), ord(image[idx]))
# register palette
colorNum = c.toLong()
try:
self.currentPen = self.palette.index(colorNum)
except ValueError:
if len( self.palette ) < 256 :
self.palette.append(colorNum)
self.currentPen = len( self.palette ) - 1
else:
self.currentPen = self.fgcolor
bitarray[row_idx].append(self.currentPen)
idx += 3
col_idx += 1
# this is it
bitarray.reverse()
self.bitarray = bitarray
################################################################################
PALETTE = tuple(value for key, value in vars(Color).items() if key.isupper())
if __name__ == '__main__':
main(2, 2, 15)
|