// Astar.cpp // http://en.wikipedia.org/wiki/A* // Compiler: Dev-C++ 4.9.9.2 // FB - 201012256 #include #include #include #include #include #include using namespace std; const int n=60; // horizontal size of the map const int m=60; // vertical size size of the map static int map[n][m]; static int closed_nodes_map[n][m]; // map of closed (tried-out) nodes static int open_nodes_map[n][m]; // map of open (not-yet-tried) nodes static int dir_map[n][m]; // map of directions const int dir=8; // number of possible directions to go at any position // if dir==4 //static int dx[dir]={1, 0, -1, 0}; //static int dy[dir]={0, 1, 0, -1}; // if dir==8 static int dx[dir]={1, 1, 0, -1, -1, -1, 0, 1}; static int dy[dir]={0, 1, 1, 1, 0, -1, -1, -1}; class node { // current position int xPos; int yPos; // total distance already travelled to reach the node int level; // priority=level+remaining distance estimate int priority; // smaller: higher priority public: node(int xp, int yp, int d, int p) {xPos=xp; yPos=yp; level=d; priority=p;} int getxPos() const {return xPos;} int getyPos() const {return yPos;} int getLevel() const {return level;} int getPriority() const {return priority;} void updatePriority(const int & xDest, const int & yDest) { priority=level+estimate(xDest, yDest)*10; //A* } // give better priority to going strait instead of diagonally void nextLevel(const int & i) // i: direction { level+=(dir==8?(i%2==0?10:14):10); } // Estimation function for the remaining distance to the goal. const int & estimate(const int & xDest, const int & yDest) const { static int xd, yd, d; xd=xDest-xPos; yd=yDest-yPos; // Euclidian Distance d=static_cast(sqrt(xd*xd+yd*yd)); // Manhattan distance //d=abs(xd)+abs(yd); // Chebyshev distance //d=max(abs(xd), abs(yd)); return(d); } }; // Determine priority (in the priority queue) bool operator<(const node & a, const node & b) { return a.getPriority() > b.getPriority(); } // A-star algorithm. // The route returned is a string of direction digits. string pathFind( const int & xStart, const int & yStart, const int & xFinish, const int & yFinish ) { static priority_queue pq[2]; // list of open (not-yet-tried) nodes static int pqi; // pq index static node* n0; static node* m0; static int i, j, x, y, xdx, ydy; static char c; pqi=0; // reset the node maps for(y=0;yupdatePriority(xFinish, yFinish); pq[pqi].push(*n0); open_nodes_map[x][y]=n0->getPriority(); // mark it on the open nodes map // A* search while(!pq[pqi].empty()) { // get the current node w/ the highest priority // from the list of open nodes n0=new node( pq[pqi].top().getxPos(), pq[pqi].top().getyPos(), pq[pqi].top().getLevel(), pq[pqi].top().getPriority()); x=n0->getxPos(); y=n0->getyPos(); pq[pqi].pop(); // remove the node from the open list open_nodes_map[x][y]=0; // mark it on the closed nodes map closed_nodes_map[x][y]=1; // quit searching when the goal state is reached //if((*n0).estimate(xFinish, yFinish) == 0) if(x==xFinish && y==yFinish) { // generate the path from finish to start // by following the directions string path=""; while(!(x==xStart && y==yStart)) { j=dir_map[x][y]; c='0'+(j+dir/2)%dir; path=c+path; x+=dx[j]; y+=dy[j]; } // garbage collection delete n0; // empty the leftover nodes while(!pq[pqi].empty()) pq[pqi].pop(); return path; } // generate moves (child nodes) in all possible directions for(i=0;in-1 || ydy<0 || ydy>m-1 || map[xdx][ydy]==1 || closed_nodes_map[xdx][ydy]==1)) { // generate a child node m0=new node( xdx, ydy, n0->getLevel(), n0->getPriority()); m0->nextLevel(i); m0->updatePriority(xFinish, yFinish); // if it is not in the open list then add into that if(open_nodes_map[xdx][ydy]==0) { open_nodes_map[xdx][ydy]=m0->getPriority(); pq[pqi].push(*m0); // mark its parent node direction dir_map[xdx][ydy]=(i+dir/2)%dir; } else if(open_nodes_map[xdx][ydy]>m0->getPriority()) { // update the priority info open_nodes_map[xdx][ydy]=m0->getPriority(); // update the parent direction info dir_map[xdx][ydy]=(i+dir/2)%dir; // replace the node // by emptying one pq to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while(!(pq[pqi].top().getxPos()==xdx && pq[pqi].top().getyPos()==ydy)) { pq[1-pqi].push(pq[pqi].top()); pq[pqi].pop(); } pq[pqi].pop(); // remove the wanted node // empty the larger size pq to the smaller one if(pq[pqi].size()>pq[1-pqi].size()) pqi=1-pqi; while(!pq[pqi].empty()) { pq[1-pqi].push(pq[pqi].top()); pq[pqi].pop(); } pqi=1-pqi; pq[pqi].push(*m0); // add the better node instead } else delete m0; // garbage collection } } delete n0; // garbage collection } return ""; // no route found } int main() { srand(time(NULL)); // create empty map for(int y=0;y0) { int j; char c; int x=xA; int y=yA; map[x][y]=2; for(int i=0;i