private static Vector3 SurfaceNormal(Vector3 c1, Vector3 c2, Vector3 c3) { Vector3 edge1 = new Vector3(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z); Vector3 edge2 = new Vector3(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z); Vector3 normal = Vector3.Cross(edge1, edge2); normal.Normalize(); return normal; }