The recipe illustrates the composite design pattern by using hierarchical dictionaries. It can be used to process hierarchical, tree-based data structures using Python dictionaries.
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A class which defines a composite object which can store
hieararchical dictionaries with names.
This class is same as a hiearchical dictionary, but it
provides methods to add/access/modify children by name,
like a Composite.
Created Anand B Pillai <abpillai@gmail.com>
"""
__author__ = "Anand B Pillai"
__maintainer__ = "Anand B Pillai"
__version__ = "0.2"
def normalize(val):
""" Normalize a string so that it can be used as an attribute
to a Python object """
if val.find('-') != -1:
val = val.replace('-','_')
return val
def denormalize(val):
""" De-normalize a string """
if val.find('_') != -1:
val = val.replace('_','-')
return val
class SpecialDict(dict):
""" A dictionary type which allows direct attribute
access to its keys """
def __getattr__(self, name):
if name in self.__dict__:
return self.__dict__[name]
elif name in self:
return self.get(name)
else:
# Check for denormalized name
name = denormalize(name)
if name in self:
return self.get(name)
else:
raise AttributeError,'no attribute named %s' % name
def __setattr__(self, name, value):
if name in self.__dict__:
self.__dict__[name] = value
elif name in self:
self[name] = value
else:
# Check for denormalized name
name2 = denormalize(name)
if name2 in self:
self[name2] = value
else:
# New attribute
self[name] = value
class CompositeDict(SpecialDict):
""" A class which works like a hierarchical dictionary.
This class is based on the Composite design-pattern """
ID = 0
def __init__(self, name=''):
if name:
self._name = name
else:
self._name = ''.join(('id#',str(self.__class__.ID)))
self.__class__.ID += 1
self._children = []
# Link back to father
self._father = None
self[self._name] = SpecialDict()
def __getattr__(self, name):
if name in self.__dict__:
return self.__dict__[name]
elif name in self:
return self.get(name)
else:
# Check for denormalized name
name = denormalize(name)
if name in self:
return self.get(name)
else:
# Look in children list
child = self.findChild(name)
if child:
return child
else:
attr = getattr(self[self._name], name)
if attr: return attr
raise AttributeError,'no attribute named %s' % name
def isRoot(self):
""" Return whether I am a root component or not """
# If I don't have a parent, I am root
return not self._father
def isLeaf(self):
""" Return whether I am a leaf component or not """
# I am a leaf if I have no children
return not self._children
def getName(self):
""" Return the name of this ConfigInfo object """
return self._name
def getIndex(self, child):
""" Return the index of the child ConfigInfo object 'child' """
if child in self._children:
return self._children.index(child)
else:
return -1
def getDict(self):
""" Return the contained dictionary """
return self[self._name]
def getProperty(self, child, key):
""" Return the value for the property for child
'child' with key 'key' """
# First get the child's dictionary
childDict = self.getInfoDict(child)
if childDict:
return childDict.get(key, None)
def setProperty(self, child, key, value):
""" Set the value for the property 'key' for
the child 'child' to 'value' """
# First get the child's dictionary
childDict = self.getInfoDict(child)
if childDict:
childDict[key] = value
def getChildren(self):
""" Return the list of immediate children of this object """
return self._children
def getAllChildren(self):
""" Return the list of all children of this object """
l = []
for child in self._children:
l.append(child)
l.extend(child.getAllChildren())
return l
def getChild(self, name):
""" Return the immediate child object with the given name """
for child in self._children:
if child.getName() == name:
return child
def findChild(self, name):
""" Return the child with the given name from the tree """
# Note - this returns the first child of the given name
# any other children with similar names down the tree
# is not considered.
for child in self.getAllChildren():
if child.getName() == name:
return child
def findChildren(self, name):
""" Return a list of children with the given name from the tree """
# Note: this returns a list of all the children of a given
# name, irrespective of the depth of look-up.
children = []
for child in self.getAllChildren():
if child.getName() == name:
children.append(child)
return children
def getPropertyDict(self):
""" Return the property dictionary """
d = self.getChild('__properties')
if d:
return d.getDict()
else:
return {}
def getParent(self):
""" Return the person who created me """
return self._father
def __setChildDict(self, child):
""" Private method to set the dictionary of the child
object 'child' in the internal dictionary """
d = self[self._name]
d[child.getName()] = child.getDict()
def setParent(self, father):
""" Set the parent object of myself """
# This should be ideally called only once
# by the father when creating the child :-)
# though it is possible to change parenthood
# when a new child is adopted in the place
# of an existing one - in that case the existing
# child is orphaned - see addChild and addChild2
# methods !
self._father = father
def setName(self, name):
""" Set the name of this ConfigInfo object to 'name' """
self._name = name
def setDict(self, d):
""" Set the contained dictionary """
self[self._name] = d.copy()
def setAttribute(self, name, value):
""" Set a name value pair in the contained dictionary """
self[self._name][name] = value
def getAttribute(self, name):
""" Return value of an attribute from the contained dictionary """
return self[self._name][name]
def addChild(self, name, force=False):
""" Add a new child 'child' with the name 'name'.
If the optional flag 'force' is set to True, the
child object is overwritten if it is already there.
This function returns the child object, whether
new or existing """
if type(name) != str:
raise ValueError, 'Argument should be a string!'
child = self.getChild(name)
if child:
# print 'Child %s present!' % name
# Replace it if force==True
if force:
index = self.getIndex(child)
if index != -1:
child = self.__class__(name)
self._children[index] = child
child.setParent(self)
self.__setChildDict(child)
return child
else:
child = self.__class__(name)
child.setParent(self)
self._children.append(child)
self.__setChildDict(child)
return child
def addChild2(self, child):
""" Add the child object 'child'. If it is already present,
it is overwritten by default """
currChild = self.getChild(child.getName())
if currChild:
index = self.getIndex(currChild)
if index != -1:
self._children[index] = child
child.setParent(self)
# Unset the existing child's parent
currChild.setParent(None)
del currChild
self.__setChildDict(child)
else:
child.setParent(self)
self._children.append(child)
self.__setChildDict(child)
if __name__=="__main__":
window = CompositeDict('Window')
frame = window.addChild('Frame')
tfield = frame.addChild('Text Field')
tfield.setAttribute('size','20')
btn = frame.addChild('Button1')
btn.setAttribute('label','Submit')
btn = frame.addChild('Button2')
btn.setAttribute('label','Browse')
print window
print window.Frame
print window.Frame.Button1
print window.Frame.Button2
print window.Frame.Button1.label
print window.Frame.Button2.label
|
I have seen this recipe to be very useful whenever I have to process hierarchical tree-structures by using Python dictionaries. The CompositeDict class provides powerful processing for such objects on top of the capabilities already provided by the dict type. I have used this class for processing XML files, the Windows registry and for storing GUI widget structures. When combined with pickle, it can be used as a tool to serialize such structures effectively.
I found it very useful, complete and simple to use.
When using it with python multiprocessing manager, sharing the class into a manger and trying to use addChild() method into a process cause a "RuntimeError: maximum recursion depth exceeded" maybe due to the fact that __getattr__, defined into the class SpecialDict, hasn't a proxy so addChild() doesn't get the expected returning value. Of course this problem doesn't come from the pattern implementation.