This is modified version of War Game (Version 3) and includes updated classes.
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war_game_4.py
================================================================================
from random import randint, seed
from time import time
# region: change
# from window import *
from Zpaw import *
from cards import *
card_list = [card_0, card_1, card_2, card_3, card_4, card_5, card_6, card_7, card_8, card_9]
# endregion
def game():
print 'Welcome to WAR V3!'
print
asking = True
while asking:
try:
players = int(raw_input('How many players are there? '))
if players < 2:
print 'There must be at least two players.'
else:
asking = False
except:
print 'You must enter a number.'
print
names = []
# region: change
longest_name = 0
for name in range(players):
names.append(raw_input('What is the name of player ' + str(name + 1) + '? '))
if len(names[-1]) > longest_name:
longest_name = len(names[-1])
# endregion
deck = []
for card in range(10):
for player in range(players):
deck.append(card)
hands = []
seed(time())
for player in range(players):
hand = ([], [])
for card in range(10):
index = randint(0, len(deck) - 1)
hand[0].append(deck[index])
del deck[index]
hand[0].sort()
hands.append(hand)
for round in range(1, 11):
table = []
will_play = []
high_card = 0
for player in range(players):
will_play.append(player)
for turn in range(players):
for line in range(50):
print
index = randint(0, len(will_play) - 1)
now_play = will_play[index]
del will_play[index]
print 'Round', round
raw_input('It is ' + names[now_play] + "'s turn to play.")
print
# region: change
if len(table) == 0:
print 'There are no cards on the table.\n'
else:
table_window = window(len(table) * 6, longest_name + 13)
for card in range(len(table)):
name_page = page(1, len(names[table[card][0]]) + 9)
name_page.mutate(0, 0, names[table[card][0]] + ' played')
# table_window.append(name_page, [card * 6, 0])
# table_window.append(card_list[table[card][1]], [card * 6, len(names[table[card][0]]) + 8])
table_window += struct(True, card * 6, 0, name_page)
table_window += struct(True, card * 6, len(names[table[card][0]]) + 8, card_list[table[card][1]])
print table_window
print 'These are your playing cards:'
playing_window = window(7, len(hands[now_play][0]) * 6)
for index in range(len(hands[now_play][0])):
# playing_window.append(card_list[hands[now_play][0][index]], [1, index * 6 + 1])
playing_window += struct(True, 1, index * 6 + 1, card_list[hands[now_play][0][index]])
print playing_window
if len(hands[now_play][1]) > 0:
hands[now_play][1].sort()
print 'These are your captured cards:'
capture_window = window(7, len(hands[now_play][1]) * 6)
for index in range(len(hands[now_play][1])):
# capture_window.append(card_list[hands[now_play][1][index]], [1, index * 6 + 1])
capture_window += struct(True, 1, index * 6 + 1, card_list[hands[now_play][1][index]])
print capture_window
# endregion
asking = True
while asking:
try:
card = int(raw_input('What card do you want to play? '))
if card >= 0 and card <= 9:
try:
hands[now_play][0].remove(card)
table.append((now_play, card))
if card > high_card:
high_card = card
asking = False
except:
print 'You do not have that card.'
else:
print 'You must enter a value between -1 and 10.'
except:
print 'You must enter a number.'
for line in range(50):
print
#region: change
table_window = window(len(table) * 6, longest_name + 13)
for card in range(len(table)):
name_page = page(1, len(names[table[card][0]]) + 9)
name_page.mutate(0, 0, names[table[card][0]] + ' played')
# table_window.append(name_page, [card * 6, 0])
# table_window.append(card_list[table[card][1]], [card * 6, len(names[table[card][0]]) + 8])
table_window += struct(True, card * 6, 0, name_page)
table_window += struct(True, card * 6, len(names[table[card][0]]) + 8, card_list[table[card][1]])
print table_window
# endregion
hand_out = []
for index in range(players):
if table[index][1] == high_card:
hand_out.append(table[index][0])
while len(table) > 0:
hands[hand_out[randint(0, len(hand_out) - 1)]][1].append(table[0][1])
del table[0]
for player in range(players):
if len(hands[player][1]) > 0:
print names[player] + ' has captured ' + str(len(hands[player][1])) + ' cards.'
print
raw_input('End Of Round ' + str(round))
for line in range(50):
print
high_score = 0
scores = []
for player in range(players):
total = 0
for card in range(len(hands[player][1])):
total += hands[player][1][card]
if total > high_score:
high_score = total
if len(scores) == 0 or scores[len(scores) - 1][1] <= total:
scores.append((player, total))
else:
for index in range(len(scores)):
if total > scores[index][1]:
scores.insert((player, total))
break
for player in range(players):
print names[scores[player][0]] + ' received ' + str(scores[player][1]) + ' points.'
print
for index in range(10):
raw_input('GAME OVER ... ' + str(9 - index))
if __name__ == '__main__':
game()
================================================================================
Zpaw.py
================================================================================
import copy
from Zam import *
class struct:
def __init__(self, visible, x, y, value):
self.__assert_type((bool, visible), (int, x), (int, y))
self.__visible = visible
self.__x = x
self.__y = y
self.__value = value
def get_visible(self):
return self.__visible
def get_x(self):
return self.__x
def get_y(self):
return self.__y
def get_value(self):
return self.__value
def set_visible(self, visible):
self.__assert_type((bool, visible))
self.__visible = visible
def set_x(self, x):
self.__assert_type((int, x))
self.__x = x
def set_y(self, y):
self.__assert_type((int, y))
self.__y = y
def set_value(self, value):
self.__value = value
def __assert_type(self, *tuples):
for types, objects in tuples:
if type(objects) is not types:
raise TypeError
class page:
def __init__(self, rows, columns, value=''):
self.__assert_type((int, rows), (int, columns), (str, value))
if value:
self.__data = matrix(rows, columns, value[0])
else:
self.__data = matrix(rows, columns, ' ')
def access(self, row, column, length=1):
self.__assert_type((int, row), (int, column), (int, length))
string = str()
for index in range(length):
try:
string += self.__data[row][column + index]
except:
pass
return string
def mutate(self, row, column, value):
self.__assert_type((int, row), (int, column), (str, value))
for index in range(len(value)):
try:
self.__data[row][column + index] = value[index]
except:
pass
def data(self):
return copy.deepcopy(self.__data)
def __str__(self):
return '\n'.join([''.join(row) for row in self.__data])
def __assert_type(self, *tuples):
for types, objects in tuples:
if type(objects) is not types:
raise TypeError
class window:
def __init__(self, height, width, border=' ', background=' '):
self.__assert_type((int, height), (int, width), (str, border), (str, background))
self.__height = height
self.__width = width
if len(border) < 2:
self.__border = border
else:
self.__border = ''
if len(background) < 2:
self.__background = background
else:
self.__background = ''
self.__draw = True
self.__data = None
self.__list = list()
def size(self, height=0, width=0):
self.__assert_type((int, height), (int, width))
if height != 0:
self.__draw = True
self.__height = height
if width != 0:
self.__draw = True
self.__width = width
return self.__height, self.__width
def option(self, border=' ', background=' '):
self.__assert_type((str, border), (str, background))
if len(border) < 2:
self.__draw = True
self.__border = border
if len(background) < 2:
self.__draw = True
self.__background = background
return self.__border, self.__background
def data(self):
self.__update()
return self.__data.data()
def __str__(self):
self.__update()
return str(self.__data)
def __len__(self):
return len(self.__list)
def __getitem__(self, key):
self.__assert_type((int, key))
self.__draw = True
return self.__list[key]
def __setitem__(self, key, value):
self.__assert_type((int, key))
self.__draw = True
self.__list[key] = value
def __delitem__(self, key):
self.__assert_type((int, key))
self.__draw = True
del self.__list[key]
def __iter__(self):
self.__draw = True
return iter(self.__list)
def __contains__(self, value):
return value in self.__list
def __iadd__(self, value):
self.__draw = True
self.__list.append(value)
return self
def __isub__(self, value):
self.__draw = True
while value in self.__list:
self.__list.remove(value)
return self
def __update(self):
if self.__draw:
self.__draw = False
self.__data = page(self.__height, self.__width, self.__background)
for item in self.__list:
if item.get_visible():
x = item.get_x()
y = item.get_y()
data = item.get_value().data()
rows = len(data) / len(data[0])
columns = len(data[0])
for row in range(rows):
for column in range(columns):
self.__data.mutate(row + x, column + y, data[row][column])
if self.__border:
self.__data.mutate(0, 0, self.__border * self.__width)
self.__data.mutate(self.__height - 1, 0, self.__border * self.__width)
for row in range(1, self.__height - 1):
self.__data.mutate(row, 0, self.__border)
self.__data.mutate(row, self.__width - 1, self.__border)
def __assert_type(self, *tuples):
for types, objects in tuples:
if type(objects) is not types:
raise TypeError
================================================================================
Zam.py
================================================================================
class array:
def __init__(self, length, value=None):
self.__data = range(length)
for index in range(length):
self.__data[index] = value
def __len__(self):
return len(self.__data)
def __getitem__(self, key):
return self.__data[key]
def __setitem__(self, key, value):
self.__data[key] = value
def __delitem__(self, key):
self.__data[key] = None
def __iter__(self):
return iter(self.__data)
def __contains__(self, value):
return value in self.__data
class matrix:
def __init__(self, rows, columns, value=None):
self.__data = array(rows)
for index in range(rows):
self.__data[index] = array(columns, value)
def __len__(self):
return len(self.__data) * len(self.__data[0])
def __getitem__(self, key):
return self.__data[key]
def __setitem__(self, key, value):
pass
def __delitem__(self, key):
self.__data[key] = array(len(self.__data[key]))
def __iter__(self):
return iter(self.__data)
def __contains__(self, value):
for item in self.__data:
if value in item:
return True
return False
================================================================================
Zam.py
================================================================================
from Zpaw import page
card_0 = page(5, 5)
card_0.mutate(0, 0, '+---+')
card_0.mutate(1, 0, '| |')
card_0.mutate(2, 0, '| 0 |')
card_0.mutate(3, 0, '| |')
card_0.mutate(4, 0, '+---+')
card_1 = page(5, 5)
card_1.mutate(0, 0, '+---+')
card_1.mutate(1, 0, '| |')
card_1.mutate(2, 0, '| 1 |')
card_1.mutate(3, 0, '| |')
card_1.mutate(4, 0, '+---+')
card_2 = page(5, 5)
card_2.mutate(0, 0, '+---+')
card_2.mutate(1, 0, '| |')
card_2.mutate(2, 0, '| 2 |')
card_2.mutate(3, 0, '| |')
card_2.mutate(4, 0, '+---+')
card_3 = page(5, 5)
card_3.mutate(0, 0, '+---+')
card_3.mutate(1, 0, '| |')
card_3.mutate(2, 0, '| 3 |')
card_3.mutate(3, 0, '| |')
card_3.mutate(4, 0, '+---+')
card_4 = page(5, 5)
card_4.mutate(0, 0, '+---+')
card_4.mutate(1, 0, '| |')
card_4.mutate(2, 0, '| 4 |')
card_4.mutate(3, 0, '| |')
card_4.mutate(4, 0, '+---+')
card_5 = page(5, 5)
card_5.mutate(0, 0, '+---+')
card_5.mutate(1, 0, '| |')
card_5.mutate(2, 0, '| 5 |')
card_5.mutate(3, 0, '| |')
card_5.mutate(4, 0, '+---+')
card_6 = page(5, 5)
card_6.mutate(0, 0, '+---+')
card_6.mutate(1, 0, '| |')
card_6.mutate(2, 0, '| 6 |')
card_6.mutate(3, 0, '| |')
card_6.mutate(4, 0, '+---+')
card_7 = page(5, 5)
card_7.mutate(0, 0, '+---+')
card_7.mutate(1, 0, '| |')
card_7.mutate(2, 0, '| 7 |')
card_7.mutate(3, 0, '| |')
card_7.mutate(4, 0, '+---+')
card_8 = page(5, 5)
card_8.mutate(0, 0, '+---+')
card_8.mutate(1, 0, '| |')
card_8.mutate(2, 0, '| 8 |')
card_8.mutate(3, 0, '| |')
card_8.mutate(4, 0, '+---+')
card_9 = page(5, 5)
card_9.mutate(0, 0, '+---+')
card_9.mutate(1, 0, '| |')
card_9.mutate(2, 0, '| 9 |')
card_9.mutate(3, 0, '| |')
card_9.mutate(4, 0, '+---+')
card_10 = page(5, 5)
card_10.mutate(0, 0, '+---+')
card_10.mutate(1, 0, '| |')
card_10.mutate(2, 0, '|1 0|')
card_10.mutate(3, 0, '| |')
card_10.mutate(4, 0, '+---+')
card_A = page(5, 5)
card_A.mutate(0, 0, '+---+')
card_A.mutate(1, 0, '| |')
card_A.mutate(2, 0, '| A |')
card_A.mutate(3, 0, '| |')
card_A.mutate(4, 0, '+---+')
card_J = page(5, 5)
card_J.mutate(0, 0, '+---+')
card_J.mutate(1, 0, '| |')
card_J.mutate(2, 0, '| J |')
card_J.mutate(3, 0, '| |')
card_J.mutate(4, 0, '+---+')
card_Q = page(5, 5)
card_Q.mutate(0, 0, '+---+')
card_Q.mutate(1, 0, '| |')
card_Q.mutate(2, 0, '| Q |')
card_Q.mutate(3, 0, '| |')
card_Q.mutate(4, 0, '+---+')
card_K = page(5, 5)
card_K.mutate(0, 0, '+---+')
card_K.mutate(1, 0, '| |')
card_K.mutate(2, 0, '| K |')
card_K.mutate(3, 0, '| |')
card_K.mutate(4, 0, '+---+')
|
The classes (array, matrix, struct, page, and window) included here can be used over again but are not currently documented. An example of there use is shown in this program.
Tags: programs