Welcome, guest | Sign In | My Account | Store | Cart

This is modified version of War Game (Version 3) and includes updated classes.

Python, 517 lines
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
================================================================================
war_game_4.py
================================================================================
from random import randint, seed
from time import time
# region: change
# from window import *
from Zpaw import *
from cards import *
card_list = [card_0, card_1, card_2, card_3, card_4, card_5, card_6, card_7, card_8, card_9]
# endregion

def game():
    print 'Welcome to WAR V3!'
    print
    asking = True
    while asking:
        try:
            players = int(raw_input('How many players are there? '))
            if players < 2:
                print 'There must be at least two players.'
            else:
                asking = False
        except:
            print 'You must enter a number.'
    print
    names = []
    # region: change
    longest_name = 0
    for name in range(players):
        names.append(raw_input('What is the name of player ' + str(name + 1) + '? '))
        if len(names[-1]) > longest_name:
            longest_name = len(names[-1])
    # endregion
    deck = []
    for card in range(10):
        for player in range(players):
            deck.append(card)
    hands = []
    seed(time())
    for player in range(players):
        hand = ([], [])
        for card in range(10):
            index = randint(0, len(deck) - 1)
            hand[0].append(deck[index])
            del deck[index]
        hand[0].sort()
        hands.append(hand)
    for round in range(1, 11):
        table = []
        will_play = []
        high_card = 0
        for player in range(players):
            will_play.append(player)
        for turn in range(players):
            for line in range(50):
                print
            index = randint(0, len(will_play) - 1)
            now_play = will_play[index]
            del will_play[index]
            print 'Round', round
            raw_input('It is ' + names[now_play] + "'s turn to play.")
            print
            # region: change
            if len(table) == 0:
                print 'There are no cards on the table.\n'
            else:
                table_window = window(len(table) * 6, longest_name + 13)
                for card in range(len(table)):
                    name_page = page(1, len(names[table[card][0]]) + 9)
                    name_page.mutate(0, 0, names[table[card][0]] + ' played')
                    # table_window.append(name_page, [card * 6, 0])
                    # table_window.append(card_list[table[card][1]], [card * 6, len(names[table[card][0]]) + 8])
                    table_window += struct(True, card * 6, 0, name_page)
                    table_window += struct(True, card * 6, len(names[table[card][0]]) + 8, card_list[table[card][1]])
                print table_window
            print 'These are your playing cards:'
            playing_window = window(7, len(hands[now_play][0]) * 6)
            for index in range(len(hands[now_play][0])):
                # playing_window.append(card_list[hands[now_play][0][index]], [1, index * 6 + 1])
                playing_window += struct(True, 1, index * 6 + 1, card_list[hands[now_play][0][index]])
            print playing_window
            if len(hands[now_play][1]) > 0:
                hands[now_play][1].sort()
                print 'These are your captured cards:'
                capture_window = window(7, len(hands[now_play][1]) * 6)
                for index in range(len(hands[now_play][1])):
                    # capture_window.append(card_list[hands[now_play][1][index]], [1, index * 6 + 1])
                    capture_window += struct(True, 1, index * 6 + 1, card_list[hands[now_play][1][index]])
                print capture_window
            # endregion
            asking = True
            while asking:
                try:
                    card = int(raw_input('What card do you want to play? '))
                    if card >= 0 and card <= 9:
                        try:
                            hands[now_play][0].remove(card)
                            table.append((now_play, card))
                            if card > high_card:
                                high_card = card
                            asking = False
                        except:
                            print 'You do not have that card.'
                    else:
                        print 'You must enter a value between -1 and 10.'
                except:
                    print 'You must enter a number.'
        for line in range(50):
            print
        #region: change
        table_window = window(len(table) * 6, longest_name + 13)
        for card in range(len(table)):
            name_page = page(1, len(names[table[card][0]]) + 9)
            name_page.mutate(0, 0, names[table[card][0]] + ' played')
            # table_window.append(name_page, [card * 6, 0])
            # table_window.append(card_list[table[card][1]], [card * 6, len(names[table[card][0]]) + 8])
            table_window += struct(True, card * 6, 0, name_page)
            table_window += struct(True, card * 6, len(names[table[card][0]]) + 8, card_list[table[card][1]])
        print table_window
        # endregion
        hand_out = []
        for index in range(players):
            if table[index][1] == high_card:
                hand_out.append(table[index][0])
        while len(table) > 0:
            hands[hand_out[randint(0, len(hand_out) - 1)]][1].append(table[0][1])
            del table[0]
        for player in range(players):
            if len(hands[player][1]) > 0:
                   print names[player] + ' has captured ' + str(len(hands[player][1])) + ' cards.'
        print
        raw_input('End Of Round ' + str(round))
    for line in range(50):
        print
    high_score = 0
    scores = []
    for player in range(players):
        total = 0
        for card in range(len(hands[player][1])):
            total += hands[player][1][card]
        if total > high_score:
            high_score = total
        if len(scores) == 0 or scores[len(scores) - 1][1] <= total:
            scores.append((player, total))
        else:
            for index in range(len(scores)):
                if total > scores[index][1]:
                    scores.insert((player, total))
                    break
    for player in range(players):
        print names[scores[player][0]] + ' received ' + str(scores[player][1]) + ' points.'
    print
    for index in range(10):
        raw_input('GAME OVER ... ' + str(9 - index))

if __name__ == '__main__':
    game()

================================================================================
Zpaw.py
================================================================================
import copy
from Zam import *

class struct:

    def __init__(self, visible, x, y, value):
        self.__assert_type((bool, visible), (int, x), (int, y))
        self.__visible = visible
        self.__x = x
        self.__y = y
        self.__value = value

    def get_visible(self):
        return self.__visible

    def get_x(self):
        return self.__x

    def get_y(self):
        return self.__y

    def get_value(self):
        return self.__value

    def set_visible(self, visible):
        self.__assert_type((bool, visible))
        self.__visible = visible

    def set_x(self, x):
        self.__assert_type((int, x))
        self.__x = x

    def set_y(self, y):
        self.__assert_type((int, y))
        self.__y = y

    def set_value(self, value):
        self.__value = value
    
    def __assert_type(self, *tuples):
        for types, objects in tuples:
            if type(objects) is not types:
                raise TypeError

class page:

    def __init__(self, rows, columns, value=''):
        self.__assert_type((int, rows), (int, columns), (str, value))
        if value:
            self.__data = matrix(rows, columns, value[0])
        else:
            self.__data = matrix(rows, columns, ' ')

    def access(self, row, column, length=1):
        self.__assert_type((int, row), (int, column), (int, length))
        string = str()
        for index in range(length):
            try:
                string += self.__data[row][column + index]
            except:
                pass
        return string

    def mutate(self, row, column, value):
        self.__assert_type((int, row), (int, column), (str, value))
        for index in range(len(value)):
            try:
                self.__data[row][column + index] = value[index]
            except:
                pass

    def data(self):
        return copy.deepcopy(self.__data)

    def __str__(self):
        return '\n'.join([''.join(row) for row in self.__data])

    def __assert_type(self, *tuples):
        for types, objects in tuples:
            if type(objects) is not types:
                raise TypeError

class window:

    def __init__(self, height, width, border='  ', background='  '):
        self.__assert_type((int, height), (int, width), (str, border), (str, background))
        self.__height = height
        self.__width = width
        if len(border) < 2:
            self.__border = border
        else:
            self.__border = ''
        if len(background) < 2:
            self.__background = background
        else:
            self.__background = ''
        self.__draw = True
        self.__data = None
        self.__list = list()

    def size(self, height=0, width=0):
        self.__assert_type((int, height), (int, width))
        if height != 0:
            self.__draw = True
            self.__height = height
        if width != 0:
            self.__draw = True
            self.__width = width
        return self.__height, self.__width

    def option(self, border='  ', background='  '):
        self.__assert_type((str, border), (str, background))
        if len(border) < 2:
            self.__draw = True
            self.__border = border
        if len(background) < 2:
            self.__draw = True
            self.__background = background
        return self.__border, self.__background

    def data(self):
        self.__update()
        return self.__data.data()

    def __str__(self):
        self.__update()
        return str(self.__data)
            
    def __len__(self):
        return len(self.__list)
    
    def __getitem__(self, key):
        self.__assert_type((int, key))
        self.__draw = True
        return self.__list[key]
    
    def __setitem__(self, key, value):
        self.__assert_type((int, key))
        self.__draw = True
        self.__list[key] = value
        
    def __delitem__(self, key):
        self.__assert_type((int, key))
        self.__draw = True
        del self.__list[key]
        
    def __iter__(self):
        self.__draw = True
        return iter(self.__list)
    
    def __contains__(self, value):
        return value in self.__list

    def __iadd__(self, value):
        self.__draw = True
        self.__list.append(value)
        return self

    def __isub__(self, value):
        self.__draw = True
        while value in self.__list:
            self.__list.remove(value)
        return self
    
    def __update(self):
        if self.__draw:
            self.__draw = False
            self.__data = page(self.__height, self.__width, self.__background)
            for item in self.__list:
                if item.get_visible():
                    x = item.get_x()
                    y = item.get_y()
                    data = item.get_value().data()
                    rows = len(data) / len(data[0])
                    columns = len(data[0])
                    for row in range(rows):
                        for column in range(columns):
                            self.__data.mutate(row + x, column + y, data[row][column])
            if self.__border:
                self.__data.mutate(0, 0, self.__border * self.__width)
                self.__data.mutate(self.__height - 1, 0, self.__border * self.__width)
                for row in range(1, self.__height - 1):
                    self.__data.mutate(row, 0, self.__border)
                    self.__data.mutate(row, self.__width - 1, self.__border)

    def __assert_type(self, *tuples):
        for types, objects in tuples:
            if type(objects) is not types:
                raise TypeError

================================================================================
Zam.py
================================================================================
class array:
    
    def __init__(self, length, value=None):
        self.__data = range(length)
        for index in range(length):
            self.__data[index] = value
            
    def __len__(self):
        return len(self.__data)
    
    def __getitem__(self, key):
        return self.__data[key]
    
    def __setitem__(self, key, value):
        self.__data[key] = value
        
    def __delitem__(self, key):
        self.__data[key] = None
        
    def __iter__(self):
        return iter(self.__data)
    
    def __contains__(self, value):
        return value in self.__data

class matrix:
    
    def __init__(self, rows, columns, value=None):
        self.__data = array(rows)
        for index in range(rows):
            self.__data[index] = array(columns, value)
            
    def __len__(self):
        return len(self.__data) * len(self.__data[0])
    
    def __getitem__(self, key):
        return self.__data[key]
    
    def __setitem__(self, key, value):
        pass
    
    def __delitem__(self, key):
        self.__data[key] = array(len(self.__data[key]))
        
    def __iter__(self):
        return iter(self.__data)
    
    def __contains__(self, value):
        for item in self.__data:
            if value in item:
                return True
        return False

================================================================================
Zam.py
================================================================================
from Zpaw import page

card_0 = page(5, 5)
card_0.mutate(0, 0, '+---+')
card_0.mutate(1, 0, '|   |')
card_0.mutate(2, 0, '| 0 |')
card_0.mutate(3, 0, '|   |')
card_0.mutate(4, 0, '+---+')

card_1 = page(5, 5)
card_1.mutate(0, 0, '+---+')
card_1.mutate(1, 0, '|   |')
card_1.mutate(2, 0, '| 1 |')
card_1.mutate(3, 0, '|   |')
card_1.mutate(4, 0, '+---+')

card_2 = page(5, 5)
card_2.mutate(0, 0, '+---+')
card_2.mutate(1, 0, '|   |')
card_2.mutate(2, 0, '| 2 |')
card_2.mutate(3, 0, '|   |')
card_2.mutate(4, 0, '+---+')

card_3 = page(5, 5)
card_3.mutate(0, 0, '+---+')
card_3.mutate(1, 0, '|   |')
card_3.mutate(2, 0, '| 3 |')
card_3.mutate(3, 0, '|   |')
card_3.mutate(4, 0, '+---+')

card_4 = page(5, 5)
card_4.mutate(0, 0, '+---+')
card_4.mutate(1, 0, '|   |')
card_4.mutate(2, 0, '| 4 |')
card_4.mutate(3, 0, '|   |')
card_4.mutate(4, 0, '+---+')

card_5 = page(5, 5)
card_5.mutate(0, 0, '+---+')
card_5.mutate(1, 0, '|   |')
card_5.mutate(2, 0, '| 5 |')
card_5.mutate(3, 0, '|   |')
card_5.mutate(4, 0, '+---+')

card_6 = page(5, 5)
card_6.mutate(0, 0, '+---+')
card_6.mutate(1, 0, '|   |')
card_6.mutate(2, 0, '| 6 |')
card_6.mutate(3, 0, '|   |')
card_6.mutate(4, 0, '+---+')

card_7 = page(5, 5)
card_7.mutate(0, 0, '+---+')
card_7.mutate(1, 0, '|   |')
card_7.mutate(2, 0, '| 7 |')
card_7.mutate(3, 0, '|   |')
card_7.mutate(4, 0, '+---+')

card_8 = page(5, 5)
card_8.mutate(0, 0, '+---+')
card_8.mutate(1, 0, '|   |')
card_8.mutate(2, 0, '| 8 |')
card_8.mutate(3, 0, '|   |')
card_8.mutate(4, 0, '+---+')

card_9 = page(5, 5)
card_9.mutate(0, 0, '+---+')
card_9.mutate(1, 0, '|   |')
card_9.mutate(2, 0, '| 9 |')
card_9.mutate(3, 0, '|   |')
card_9.mutate(4, 0, '+---+')

card_10 = page(5, 5)
card_10.mutate(0, 0, '+---+')
card_10.mutate(1, 0, '|   |')
card_10.mutate(2, 0, '|1 0|')
card_10.mutate(3, 0, '|   |')
card_10.mutate(4, 0, '+---+')

card_A = page(5, 5)
card_A.mutate(0, 0, '+---+')
card_A.mutate(1, 0, '|   |')
card_A.mutate(2, 0, '| A |')
card_A.mutate(3, 0, '|   |')
card_A.mutate(4, 0, '+---+')

card_J = page(5, 5)
card_J.mutate(0, 0, '+---+')
card_J.mutate(1, 0, '|   |')
card_J.mutate(2, 0, '| J |')
card_J.mutate(3, 0, '|   |')
card_J.mutate(4, 0, '+---+')

card_Q = page(5, 5)
card_Q.mutate(0, 0, '+---+')
card_Q.mutate(1, 0, '|   |')
card_Q.mutate(2, 0, '| Q |')
card_Q.mutate(3, 0, '|   |')
card_Q.mutate(4, 0, '+---+')

card_K = page(5, 5)
card_K.mutate(0, 0, '+---+')
card_K.mutate(1, 0, '|   |')
card_K.mutate(2, 0, '| K |')
card_K.mutate(3, 0, '|   |')
card_K.mutate(4, 0, '+---+')

The classes (array, matrix, struct, page, and window) included here can be used over again but are not currently documented. An example of there use is shown in this program.

Created by Stephen Chappell on Wed, 14 Dec 2005 (PSF)
Python recipes (4591)
Stephen Chappell's recipes (233)
War Game (7)

Required Modules

  • (none specified)

Other Information and Tasks