from OpenGL.GLUT import * from OpenGL.GLU import * from OpenGL.GL import * import sys name = 'ball_glut' def main(): glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(name) glClearColor(0.,0.,0.,1.) glShadeModel(GL_SMOOTH) glEnable(GL_CULL_FACE) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) lightZeroPosition = [10.,4.,10.,1.] lightZeroColor = [0.8,1.0,0.8,1.0] #green tinged glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition) glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor) glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 0.1) glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05) glEnable(GL_LIGHT0) glutDisplayFunc(display) glMatrixMode(GL_PROJECTION) gluPerspective(40.,1.,1.,40.) glMatrixMode(GL_MODELVIEW) gluLookAt(0,0,10, 0,0,0, 0,1,0) glPushMatrix() glutMainLoop() return def display(): glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glPushMatrix() color = [1.0,0.,0.,1.] glMaterialfv(GL_FRONT,GL_DIFFUSE,color) glutSolidSphere(2,20,20) glPopMatrix() glutSwapBuffers() return if __name__ == '__main__': main()