A web-based Tic Tac Toe game in Python.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 | #!/usr/bin/env python
#################################################################
##
## Script: pyttt.py
## Author: Premshree Pillai
## Description: Tic-Tac-Toe game in Python
## Web: http://www.qiksearch.com/
## http://premshree.resource-locator.com/
## Created: 19/03/04 (dd/mm/yy)
##
## (C) 2004 Premshree Pillai
##
#################################################################
import cgi
print "Content-type: text/html\n\n"
global bsize,playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
bsize = 3
playerToken = "X"
myToken = "0"
gameOver = 0
winArr = []
rowArr = []
colArr = []
digArr = []
x = 0
while x < bsize * bsize :
rowArr.append(0)
colArr.append(0)
digArr.append(0)
x = x + 1
out1 = """<html>
<head>
<title>Tic Tac Toe in Python</title>
<style type="text/css">
.main{border:#9999CC solid 2px; width:350px}
.btn{font-family:comic sans ms,verdana,arial,helvetica; font-size:20pt; font-weight:bold; background:#9999CC; width:50px; height:50px; border:#666699 solid 1px; cursor:hand; color:#EFEFFF}
.btn_over{font-family:comic sans ms,verdana,arial,helvetica; font-size:20pt; font-weight:bold; background:#EFEFFF; width:50px; height:50px; border:#666699 solid 1px; cursor:hand; color:#9999CC}
.btn_down{font-family:comic sans ms,verdana,arial,helvetica; font-size:20pt; font-weight:bold; background:#666699; width:50px; height:50px; border:#666699 solid 1px; cursor:hand; color:#EFEFFF}
.footer{font-family:verdana,arial,helvetica; font-size:8pt; color:#FFFFFF}
.link{font-family:verdana,arial,helvetica; font-size:8pt; color:#FFFFFF}
.link:hover{font-family:verdana,arial,helvetica; font-size:8pt; color:#EFEFFF}
</style>
<script language="JavaScript">
var doneFlag=false;
function toggleVal(who) {
var check;
eval('check=document.ttt.'+who+'_btn.value;');
if(check==" ") {
if(!doneFlag) {
eval('document.ttt.'+who+'_btn.value="X";');
eval('document.ttt.'+who+'_btn.disabled="true";');
eval('document.ttt.'+who+'.value="X";');
document.ttt.submit();
doneFlag=true;
document.getElementById('process').innerHTML="Processing.........";
}
}
else {
alert('Invalid Move!');
}
}
</script>
</head>
<body>
<table width="100%" height="100%"><tr><td align="center">
<table width="346" align="center" bgcolor="#9999CC" cellspacing="0" cellpadding="0"><tr><td></td></tr></table>
<table width="348" align="center" bgcolor="#9999CC" cellspacing="0" cellpadding="0"><tr><td></td></tr></table>
<table align="center" cellspacing="0" cellpadding="0" class="main"><tr><td align="center">
<table width="100%" bgcolor="#9999CC" cellspacing="0" cellpadding="0"><tr><td align="center"><a href="pyttt.py"><img src="../ttt_py.gif" border="0" alt="Tic Tac Toe (in Python)"></a></td></tr></table>
<table width="100%" bgcolor="#EFEFFF" cellspacing="0" cellpadding="0"><tr><td align="center"><a href="http://www.qiksearch.com"><img src="../qiksearch_ttt_py.gif" border="0" alt="www.qiksearch.com"></a></td></tr></table>"""
print out1
def genBox(size):
global bsize,playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
count = 0
retVal = '<form name="ttt" method="post" action="pyttt.py">'
i = 0
while i < size :
j = 0
while j < size :
count = count + 1
retVal = retVal + '<input type="button" name="s' + str(count) + '_btn" value=" " class="btn" onClick="toggleVal(\'s' + str(count) + '\')" onMouseover="this.className=\'btn_over\'" onMouseout="this.className=\'btn\'" onMousedown="this.className=\'btn_down\'"><input type="hidden" name="s' + str(count) + '" value=" ">'
j = j + 1
retVal = retVal + '<br>'
i = i + 1
retVal = retVal + '</form>'
print retVal
def genBox2(size,arr):
global bsize,playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
count = 0
retVal = '<form name="ttt" method="post" action="pyttt.py">'
i = 0
while i < size :
j = 0
while j < size :
count = count + 1
retVal = retVal + '<input type="button" name="s' + str(count) + '_btn" value="' + str(arr[count-1]) + '" class="btn" onClick="toggleVal(\'s' + str(count) + '\')" onMouseover="this.className=\'btn_over\'" onMouseout="this.className=\'btn\'" onMousedown="this.className=\'btn_down\'"><input type="hidden" name="s' + str(count) + '" value="' + str(arr[count-1]) + '">'
j = j + 1
retVal = retVal + '<br>'
i = i + 1
retVal = retVal + '</form>'
print retVal
def isEmpty(who):
if who == " ":
return 1
else:
return 0;
def move(bsize,arr):
global playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
count = 0
maxCount = 0
pos = 0
retVal = 0
# Build Row Array
i = 0
while i < bsize :
maxCount = 0
fullCounter = 0
j = 0
while j < bsize :
count = count + 1
who = arr[count-1]
if who == playerToken :
maxCount = maxCount + 1
fullCounter = fullCounter + 1
if who == myToken :
fullCounter = fullCounter + 1
j = j + 1
rowArr[i] = maxCount
if fullCounter == bsize :
rowArr[i] = -1
i = i + 1
# Building Column Array
i = 0
while i < bsize :
count = i + 1
maxCount = 0
fullCounter = 0
j = 0
while j < bsize :
who = arr[count-1]
if who == playerToken :
maxCount = maxCount + 1
fullCounter = fullCounter + 1
if who == myToken :
fullCounter = fullCounter + 1
count = count + bsize
j = j + 1
colArr[i] = maxCount
if fullCounter == bsize :
colArr[i] = -1
i = i + 1
# Building Diagonal Array
i = 0
while i < 2 :
if i == 0 :
count = i + 1
else:
count = bsize
maxCount = 0
fullCounter = 0
j = 0
while j < bsize :
who = arr[count-1]
if who == playerToken :
maxCount = maxCount + 1
fullCounter = fullCounter + 1
if who == myToken :
fullCounter = fullCounter + 1
if i == 0 :
count = count + bsize + 1
else:
count = count + bsize - 1
j = j + 1
digArr[i] = maxCount
if fullCounter == bsize :
digArr[i] = -1
i = i + 1
# Finding Max Values
maxRow = myMax(0,bsize,"row",rowArr)
maxCol = myMax(0,bsize,"col",colArr)
maxDig = myMax(0,bsize,"dig",digArr)
maxArrs = []
maxArrs.append(myMax(1,bsize,"row",rowArr))
maxArrs.append(myMax(1,bsize,"col",colArr))
maxArrs.append(myMax(1,bsize,"dig",digArr))
if myMax(0,bsize,"x",maxArrs) == 0 :
pos = bsize * (maxRow + 1) - bsize
if myMax(0,bsize,"x",maxArrs) == 1 :
pos = maxCol
if myMax(0,bsize,"x",maxArrs) == 2 :
if maxDig == 0 :
pos = maxDig
else:
pos = bsize - 1
retFlag = 0
y = 0
while y < bsize :
if not(retFlag):
if arr[pos] == " " :
retVal = pos
retFlag = 1
if myMax(0,bsize,"x",maxArrs) == 0 :
pos = pos + 1
if myMax(0,bsize,"x",maxArrs) == 1 :
pos = pos + bsize
if myMax(0,bsize,"x",maxArrs) == 2 :
if maxDig == 0 :
pos = pos + bsize + 1
else:
pos = pos + bsize - 1
y = y + 1
return retVal
def myMax(what,bsize,type,arr):
global playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
max = -1
maxIndex = -1
if type != "dig" :
i = 0
while i < bsize :
if arr[i] > max :
max = arr[i]
maxIndex = i
i = i + 1
if type == "dig" :
i = 0
while i < 2 :
if arr[i] > max :
max = arr[i]
maxIndex = i
i = i + 1
if what == 0 :
return maxIndex
else:
return max
def playerWin():
global bsize,playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
who = playerToken
if (s1 == who == s2 == s3) or (s4 == who == s5 == s6) or (s7 == who == s8 == s9) or (s1 == who == s4 == s7) or (s2 == who == s5 == s8) or (s3 == who == s6 == s9) or (s1 == who == s5 == s9) or (s3 == who == s5 == s7) :
return 1
else:
return 0
def iWin():
global bsize,playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
who = myToken
if (s1 == who == s2 == s3) or (s4 == who == s5 == s6) or (s7 == who == s8 == s9) or (s1 == who == s4 == s7) or (s2 == who == s5 == s8) or (s3 == who == s6 == s9) or (s1 == who == s5 == s9) or (s3 == who == s5 == s7) :
return 1
else:
return 0
def whereWinComp():
global bsize,playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
who = myToken
if (s1 == who == s2 == s3) :
winArr = ['s1','s2','s3']
if (s4 == who == s5 == s6) :
winArr = ['s4','s5','s6']
if (s7 == who == s8 == s9) :
winArr = ['s7','s8','s9']
if (s1 == who == s4 == s7) :
winArr = ['s1','s4','s7']
if (s2 == who == s5 == s8) :
winArr = ['s2','s5','s8']
if (s3 == who == s6 == s9) :
winArr = ['s3','s6','s9']
if (s1 == who == s5 == s9) :
winArr = ['s1','s5','s9']
if (s3 == who == s5 == s7) :
winArr = ['s3','s5','s7']
def whereWinPlayer():
global bsize,playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
who = playerToken
if (s1 == who == s2 == s3) :
winArr = ['s1','s2','s3']
if (s4 == who == s5 == s6) :
winArr = ['s4','s5','s6']
if (s7 == who == s8 == s9) :
winArr = ['s7','s8','s9']
if (s1 == who == s4 == s7) :
winArr = ['s1','s4','s7']
if (s2 == who == s5 == s8) :
winArr = ['s2','s5','s8']
if (s3 == who == s6 == s9) :
winArr = ['s3','s6','s9']
if (s1 == who == s5 == s9) :
winArr = ['s1','s5','s9']
if (s3 == who == s5 == s7) :
winArr = ['s3','s5','s7']
def draw():
global bsize,playerToken,myToken,gameOver,winArr,rowArr,colArr,digArr,vals,s1,s2,s3,s4,s5,s6,s7,s8,s9
drawCounter = 0
dCounter = 0
while dCounter < len(vals) :
if vals[dCounter] != " " :
drawCounter = drawCounter + 1
dCounter = dCounter + 1
if drawCounter == bsize * bsize :
return 1
else:
return 0
form = cgi.FieldStorage()
if form :
s1 = form['s1'].value
s2 = form['s2'].value
s3 = form['s3'].value
s4 = form['s4'].value
s5 = form['s5'].value
s6 = form['s6'].value
s7 = form['s7'].value
s8 = form['s8'].value
s9 = form['s9'].value
vals = [s1,s2,s3,s4,s5,s6,s7,s8,s9]
if draw() or playerWin() :
gameOver = 1
# Computer's Move!
movIndex = move(bsize,vals)
if not(gameOver) :
vals[movIndex] = myToken
# Update S's
if not(gameOver) :
if movIndex == 0 :
s1 = myToken
if movIndex == 1 :
s2 = myToken
if movIndex == 2 :
s3 = myToken
if movIndex == 3 :
s4 = myToken
if movIndex == 4 :
s5 = myToken
if movIndex == 5 :
s6 = myToken
if movIndex == 6 :
s7 = myToken
if movIndex == 7 :
s8 = myToken
if movIndex == 8 :
s9 = myToken
genBox2(bsize,vals)
if playerWin() :
print '<font face="verdana,arial,helvetica" color="#009900" size="4"><b>Wow! You Won!</b></font><br><br>'
print '<input type="button" onClick="location.href=\'pyttt.py\'" value="Play Again!" style="background:#CCCCCC; font-weight:bold; cursor:hand"><br><br>'
whereWinPlayer()
print '<script language="JavaScript">'
winCount = 0
while winCount < len(winArr) :
print 'document.ttt.' + winArr[winCount] + '_btn.style.color=\'#009900\';'
winCount = winCount + 1
w = 0
while w < (bsize * bsize) :
if vals[w] == " " :
print 'document.ttt.s' + str(w + 1) + '_btn.disabled=true;'
w = w + 1
print '</script>'
gameOver = 1
if iWin() and not(gameOver) :
print '<font face="verdana,arial,helvetica" color="#FF0000" size="4"><b>Oops! You Lost!</b></font><br><br>'
print '<input type="button" onClick="location.href=\'pyttt.py\'" value="Play Again!" style="background:#CCCCCC; font-weight:bold; cursor:hand"><br><br>'
whereWinComp()
print '<script language="JavaScript">'
winCount = 0
while winCount < len(winArr) :
print 'document.ttt.' + winArr[winCount] + '_btn.style.color=\'#FF0000\';';
winCount = winCount + 1
w = 0
while w < bsize * bsize :
if vals[w] == " " :
print 'document.ttt.s' + str(w + 1) + '_btn.disabled=true;'
w = w + 1
print '</script>'
gameOver = 1
if draw() and not(playerWin()) and not(iWin()) :
print '<font face="verdana,arial,helvetica" color="#000000" size="4"><b>It\'s a Draw!</b></font><br><br>'
print '<input type="button" onClick="location.href=\'pyttt.py\'" value="Play Again!" style="background:#CCCCCC; font-weight:bold; cursor:hand"><br><br>'
print '<script language="JavaScript">'
w = 0
while w < bsize * bsize :
if vals[w] == " " :
print 'document.ttt.s' + str(w + 1) + '_btn.disabled=true;'
w = w + 1
print '</script>'
else:
genBox(bsize)
out2 = """<div style="font-family:verdana,arial,helvetica; font-weight:bold; font-size:10pt; color:#CC0000; background:#EFEFFF; width:100%; padding:3px" id="process"></div>
<table width="100%" bgcolor="#9999CC"><tr><td><span class="footer">© 2004 <a href="http://www.qiksearch.com" class="link">Premshree Pillai</a> | <a href="http://www.guestbookdepot.com/cgi-bin/guestbook.cgi?book_id=374186" class="link">Sign my Guestbook</a>.</span></td></tr></table>
</td></tr></table>
<table width="348" align="center" bgcolor="#9999CC" cellspacing="0" cellpadding="0"><tr><td></td></tr></table>
<table width="346" align="center" bgcolor="#9999CC" cellspacing="0" cellpadding="0"><tr><td></td></tr></table>
</td></tr></table>
</body>
</html>"""
print out2
|
This is a simple web-based Tic Tac Toe game in Python. See the game in action at http://balajin.net/cgi-bin/pyttt.py
Tags: cgi
Have a look at 5-tic-tac-toe. http://www.i-technology.de/fivewins_en.htm
It is not in Python but in JavaScript. The source is provided, perhaps you'd like to convert it to Python?
Hmm...I had written a JavaScript version with support for multiple board sizes long ago - http://www.premshree.resource-locator.com/javascripts/tic-tac-toe/
Slightly different game. In tic-tac-toe, the board size is the same as the winning length of the line (3). In the Get5 (Gomoku) the board size is 19x19 and the winning length is 5
gomuku with 5 stones. I made a gomoku game in python, that work in ascii or with pygame. 5 stones to align. Sources are free. http://flibuste.net/libre/morpyon