Popular recipes tagged "artificial_intelligence" but not "algorithm" and "neural"http://code.activestate.com/recipes/tags/artificial_intelligence-algorithm-neural/2017-07-15T00:46:59-07:00ActiveState Code RecipesUno (Text-Based) (Python)
2017-07-15T00:46:59-07:00Brandon Martinhttp://code.activestate.com/recipes/users/4194238/http://code.activestate.com/recipes/580811-uno-text-based/
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Python
recipe 580811
by <a href="/recipes/users/4194238/">Brandon Martin</a>
(<a href="/recipes/tags/artificial_intelligence/">artificial_intelligence</a>, <a href="/recipes/tags/cards/">cards</a>, <a href="/recipes/tags/game/">game</a>, <a href="/recipes/tags/text_game/">text_game</a>, <a href="/recipes/tags/uno/">uno</a>).
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<p>A text based recreation of the classic card game featuring functional AIs to play with. Some rules have been modified. User interface is text based, non-curses, using only simple python commands to draw it. </p>
TicTacToe (text based) (Python)
2016-11-27T07:10:56-08:00Brandon Martinhttp://code.activestate.com/recipes/users/4194238/http://code.activestate.com/recipes/580723-tictactoe-text-based/
<p style="color: grey">
Python
recipe 580723
by <a href="/recipes/users/4194238/">Brandon Martin</a>
(<a href="/recipes/tags/artificial_intelligence/">artificial_intelligence</a>, <a href="/recipes/tags/game/">game</a>, <a href="/recipes/tags/python/">python</a>, <a href="/recipes/tags/random/">random</a>, <a href="/recipes/tags/tac/">tac</a>, <a href="/recipes/tags/tic/">tic</a>, <a href="/recipes/tags/tictactoe/">tictactoe</a>, <a href="/recipes/tags/toe/">toe</a>).
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<p>A text based version of TicTacToe for Python. Difficulty is not yet implemented, however, a computer player has been implemented that cannot be beaten. Posting just for fun.</p>
Priority Queue (with deletion) (Python)
2013-12-08T21:12:55-08:00elazarhttp://code.activestate.com/recipes/users/4187847/http://code.activestate.com/recipes/578780-priority-queue-with-deletion/
<p style="color: grey">
Python
recipe 578780
by <a href="/recipes/users/4187847/">elazar</a>
(<a href="/recipes/tags/artificial_intelligence/">artificial_intelligence</a>, <a href="/recipes/tags/heap/">heap</a>, <a href="/recipes/tags/heapq/">heapq</a>, <a href="/recipes/tags/priority_queue/">priority_queue</a>, <a href="/recipes/tags/queue/">queue</a>).
Revision 5.
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<p>Based on the interface defined in aima-python
<a href="http://aima-python.googlecode.com/svn/trunk/utils.py" rel="nofollow">http://aima-python.googlecode.com/svn/trunk/utils.py</a></p>
<p>Yields better performance.</p>
State Machine Framework (AI) (Python)
2013-09-12T19:50:06-07:00Matt Joneshttp://code.activestate.com/recipes/users/4182764/http://code.activestate.com/recipes/578656-state-machine-framework-ai/
<p style="color: grey">
Python
recipe 578656
by <a href="/recipes/users/4182764/">Matt Jones</a>
(<a href="/recipes/tags/artificial_intelligence/">artificial_intelligence</a>, <a href="/recipes/tags/state_machine/">state_machine</a>).
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<p>A simple state machine framework that could be used for AI or long processing operations. A simple example is provided as well.</p>
<p>Python 3.2 required</p>