Popular recipes tagged "ai"http://code.activestate.com/recipes/tags/ai/popular/2016-09-19T18:03:09-07:00ActiveState Code RecipesReversi Othello (Python) 2016-09-19T18:03:09-07:00FB36http://code.activestate.com/recipes/users/4172570/http://code.activestate.com/recipes/580698-reversi-othello/ <p style="color: grey"> Python recipe 580698 by <a href="/recipes/users/4172570/">FB36</a> (<a href="/recipes/tags/ai/">ai</a>, <a href="/recipes/tags/algorithm/">algorithm</a>, <a href="/recipes/tags/algorithms/">algorithms</a>, <a href="/recipes/tags/game/">game</a>, <a href="/recipes/tags/games/">games</a>). </p> <p>Reversi/Othello Board Game using Minimax, Alpha-Beta Pruning, Negamax, Negascout algorithms.</p> Hopfield Artificial Neural Network (C++) 2016-07-03T21:58:49-07:00Jay ballerhttp://code.activestate.com/recipes/users/4194368/http://code.activestate.com/recipes/580688-hopfield-artificial-neural-network/ <p style="color: grey"> C++ recipe 580688 by <a href="/recipes/users/4194368/">Jay baller</a> (<a href="/recipes/tags/ai/">ai</a>, <a href="/recipes/tags/algorithm/">algorithm</a>, <a href="/recipes/tags/algorithms/">algorithms</a>, <a href="/recipes/tags/artificial_intelligence/">artificial_intelligence</a>, <a href="/recipes/tags/neural_network/">neural_network</a>). </p> <p>(Discrete (Binary)) Hopfield Artificial Neural Network (ANN).</p> <p>For more info see:</p> <p><a href="http://en.wikipedia.org/wiki/Hopfield_net" rel="nofollow">http://en.wikipedia.org/wiki/Hopfield_net</a></p> <p><a href="http://www.scholarpedia.org/article/Hopfield_network" rel="nofollow">http://www.scholarpedia.org/article/Hopfield_network</a></p> Guess a number 2 (the computer attempts to guess your number) (Python) 2014-11-15T12:11:16-08:00Benoithttp://code.activestate.com/recipes/users/4191135/http://code.activestate.com/recipes/578963-guess-a-number-2-the-computer-attempts-to-guess-yo/ <p style="color: grey"> Python recipe 578963 by <a href="/recipes/users/4191135/">Benoit</a> (<a href="/recipes/tags/ai/">ai</a>, <a href="/recipes/tags/game/">game</a>, <a href="/recipes/tags/sample/">sample</a>). Revision 2. </p> <p>Guess a number was part 1 was Human trying to guess a random number between 1 and 100 in 10 tries. This time the computer is trying to guess. Simple program for beginner to learn very simple formula as a start to an algorithm for AI. And conditional choice. The program is not perfect, as it will not force a victory when the computer guessed right, neither it can control if you cheated or not. But this is not the goal here. </p> Tic Tac Toe console game (Python) 2013-06-18T10:52:27-07:00Russel Walkerhttp://code.activestate.com/recipes/users/4186920/http://code.activestate.com/recipes/578563-tic-tac-toe-console-game/ <p style="color: grey"> Python recipe 578563 by <a href="/recipes/users/4186920/">Russel Walker</a> (<a href="/recipes/tags/ai/">ai</a>, <a href="/recipes/tags/console/">console</a>, <a href="/recipes/tags/game/">game</a>, <a href="/recipes/tags/python/">python</a>). Revision 2. </p> <p>Just a simple text based Tic Tac Toe game for human vs computer play. </p> <p>The game and AI reside in the TTTGame class. AI uses brute force search for 'perfect play'.</p> <p>The CLI class provides a text based console user interface.</p> Random Maze Generator (Python) 2012-12-14T09:09:22-08:00FB36http://code.activestate.com/recipes/users/4172570/http://code.activestate.com/recipes/578356-random-maze-generator/ <p style="color: grey"> Python recipe 578356 by <a href="/recipes/users/4172570/">FB36</a> (<a href="/recipes/tags/ai/">ai</a>, <a href="/recipes/tags/game/">game</a>, <a href="/recipes/tags/graphics/">graphics</a>, <a href="/recipes/tags/pil/">pil</a>). Revision 2. </p> <p>Random maze generator using depth-first search.</p> <p>It starts the maze path from a random cell and there is no exit defined but actually any 2 cells on the path (white cells) can be assigned to be entry and exit locations. (I could just add code to randomly select 2 white cells and change their colors to something else but I thought it looks better this way.)</p> Random Multi-Maze Generator (Python) 2012-12-14T11:23:29-08:00FB36http://code.activestate.com/recipes/users/4172570/http://code.activestate.com/recipes/578378-random-multi-maze-generator/ <p style="color: grey"> Python recipe 578378 by <a href="/recipes/users/4172570/">FB36</a> (<a href="/recipes/tags/ai/">ai</a>, <a href="/recipes/tags/game/">game</a>, <a href="/recipes/tags/graphics/">graphics</a>, <a href="/recipes/tags/pil/">pil</a>). </p> <p>Randomly creates mazes which have multiple paths to solve. Entry and exit points for each path can be assigned arbitrarily. (I never seen this kind of maze anywhere before but I think calling them multi-maze should be okay.)</p> Hopfield Artificial Neural Network (C++) 2010-11-14T06:32:53-08:00FB36http://code.activestate.com/recipes/users/4172570/http://code.activestate.com/recipes/577461-hopfield-artificial-neural-network/ <p style="color: grey"> C++ recipe 577461 by <a href="/recipes/users/4172570/">FB36</a> (<a href="/recipes/tags/ai/">ai</a>, <a href="/recipes/tags/algorithm/">algorithm</a>, <a href="/recipes/tags/algorithms/">algorithms</a>, <a href="/recipes/tags/artificial_intelligence/">artificial_intelligence</a>, <a href="/recipes/tags/neural_network/">neural_network</a>). Revision 2. </p> <p>(Discrete (Binary)) Hopfield Artificial Neural Network (ANN).</p> <p>For more info see:</p> <p><a href="http://en.wikipedia.org/wiki/Hopfield_net" rel="nofollow">http://en.wikipedia.org/wiki/Hopfield_net</a></p> <p><a href="http://www.scholarpedia.org/article/Hopfield_network" rel="nofollow">http://www.scholarpedia.org/article/Hopfield_network</a></p> Evolution optimization strategy (Python) 2009-04-20T06:31:13-07:00Agnius Vasiliauskashttp://code.activestate.com/recipes/users/4169134/http://code.activestate.com/recipes/576645-evolution-optimization-strategy/ <p style="color: grey"> Python recipe 576645 by <a href="/recipes/users/4169134/">Agnius Vasiliauskas</a> (<a href="/recipes/tags/ai/">ai</a>, <a href="/recipes/tags/evolution/">evolution</a>, <a href="/recipes/tags/evolution_strategy/">evolution_strategy</a>, <a href="/recipes/tags/gene/">gene</a>, <a href="/recipes/tags/genetic_algorithm/">genetic_algorithm</a>, <a href="/recipes/tags/np_complete/">np_complete</a>, <a href="/recipes/tags/optimization/">optimization</a>). Revision 6. </p> <p>Algorithm for solving search and optimization problems.</p>