Popular Python recipes tagged "creation"http://code.activestate.com/recipes/langs/python/tags/creation/2013-08-15T03:22:24-07:00ActiveState Code RecipesCreature Population Simulator (Python) 2013-08-15T03:22:24-07:00Damian Estebanhttp://code.activestate.com/recipes/users/4187532/http://code.activestate.com/recipes/578641-creature-population-simulator/ <p style="color: grey"> Python recipe 578641 by <a href="/recipes/users/4187532/">Damian Esteban</a> (<a href="/recipes/tags/creation/">creation</a>, <a href="/recipes/tags/populate/">populate</a>, <a href="/recipes/tags/simulation/">simulation</a>). </p> <p>After wondering how human populations can increase in size and writing a simulator for the problem, a simpler question came to mind regarding a population without death. This creature population simulator is an old experiment that served its purpose well. The code here is committed for archival to be run under Python 2.5 or later versions.</p> Creature Population Simulator (Python) 2012-08-16T03:16:24-07:00Stephen Chappellhttp://code.activestate.com/recipes/users/2608421/http://code.activestate.com/recipes/578240-creature-population-simulator/ <p style="color: grey"> Python recipe 578240 by <a href="/recipes/users/2608421/">Stephen Chappell</a> (<a href="/recipes/tags/creation/">creation</a>, <a href="/recipes/tags/populate/">populate</a>, <a href="/recipes/tags/simulation/">simulation</a>). </p> <p>After wondering how human populations can increase in size and writing a simulator for the problem, a simpler question came to mind regarding a population without death. This creature population simulator is an old experiment that served its purpose well. The code here is committed for archival to be run under Python 2.5 or later versions.</p> Planet Terrain Heightmap Generator (Python) 2010-03-10T16:35:37-08:00Shea Kauffmanhttp://code.activestate.com/recipes/users/4168682/http://code.activestate.com/recipes/576929-planet-terrain-heightmap-generator/ <p style="color: grey"> Python recipe 576929 by <a href="/recipes/users/4168682/">Shea Kauffman</a> (<a href="/recipes/tags/creation/">creation</a>, <a href="/recipes/tags/generation/">generation</a>, <a href="/recipes/tags/generator/">generator</a>, <a href="/recipes/tags/heightmap/">heightmap</a>, <a href="/recipes/tags/landscape/">landscape</a>, <a href="/recipes/tags/map/">map</a>, <a href="/recipes/tags/pil/">pil</a>, <a href="/recipes/tags/planet/">planet</a>, <a href="/recipes/tags/planted/">planted</a>, <a href="/recipes/tags/pygame/">pygame</a>, <a href="/recipes/tags/terrain/">terrain</a>, <a href="/recipes/tags/world/">world</a>). Revision 9. </p> <p>The process is simply: 1. Take a plane 2. Cut out a shape 3. Make it a little taller 4. Repeat</p> <ul> <li>Similar to the <a href="http://freespace.virgin.net/hugo.elias/models/m_landsp.htm">spherical landscape</a> algorithm by Hugo Elias.</li> <li>I found a combination of Ovals and Triangles to produce the best results.</li> </ul>